My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Inferno Tower Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Inferno Tower Skeleton Army Balloon Electro Wizard
Lightning
Inferno Tower Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Electro Wizard Lumberjack Golden Knight Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Golden Knight
Inferno Tower
Skeleton Army
Balloon
Lumberjack The Log Electro Wizard Golden Knight
The Log
Fireball Balloon Lumberjack
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon The Log Electro Wizard
Golden Knight
Fireball Balloon

Defense Synergies 4 12

Fireball
The Log Inferno Tower Electro Wizard Lumberjack Golden Knight
Inferno Tower
Skeleton Army The Log Electro Wizard Fireball Lumberjack
Skeleton Army
Inferno Tower The Log Electro Wizard Lumberjack
Balloon
The Log
Fireball Inferno Tower Skeleton Army Electro Wizard Lumberjack Golden Knight
Electro Wizard
Inferno Tower Fireball Skeleton Army The Log Lumberjack
Lumberjack
Fireball Inferno Tower Skeleton Army The Log Electro Wizard
Golden Knight
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower Skeleton Army Lumberjack The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack Electro Wizard
Inferno Tower Skeleton Army Lumberjack Electro Wizard
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Fireball
Fireball Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Inferno Tower Electro Wizard Lumberjack
Skeleton Army Electro Wizard Fireball The Log Lumberjack
Inferno Tower Fireball Electro Wizard
Inferno Tower Skeleton Army Lumberjack Fireball The Log Electro Wizard
Fireball Skeleton Army The Log Electro Wizard Lumberjack Golden Knight
Inferno Tower Skeleton Army Electro Wizard Lumberjack
Inferno Tower Skeleton Army Fireball The Log Electro Wizard Lumberjack
Fireball Inferno Tower Skeleton Army Electro Wizard Lumberjack
Fireball Skeleton Army The Log Electro Wizard Lumberjack Golden Knight
The Log Fireball Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Skeleton Army Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard The Log Lumberjack
Skeleton Army Lumberjack Inferno Tower The Log Electro Wizard Golden Knight
Skeleton Army Lumberjack Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack
Fireball Electro Wizard
Skeleton Army Fireball Inferno Tower Electro Wizard Lumberjack
Inferno Tower Skeleton Army Lumberjack
Electro Wizard Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Lumberjack Golden Knight
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Inferno Tower Lumberjack Golden Knight
Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Fireball The Log Lumberjack Golden Knight
Fireball Inferno Tower The Log Electro Wizard Golden Knight
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball The Log Electro Wizard Golden Knight
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Golden Knight
Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard Golden Knight
Fireball
Fireball The Log Golden Knight
Fireball
Fireball The Log
Fireball The Log Golden Knight
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log Golden Knight
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard Golden Knight
Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack
The Log Fireball
Fireball
Fireball The Log Electro Wizard Golden Knight
Fireball Electro Wizard
Fireball The Log Electro Wizard Golden Knight
Fireball

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