My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Inferno Tower Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel Skeleton Army Bandit Electro Wizard
The Log
Firecracker Goblin Barrel Skeleton Army Bandit
Earthquake
Firecracker Inferno Tower Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Bandit Electro Wizard
Fireball
Firecracker Inferno Tower Goblin Barrel Skeleton Army Bandit Electro Wizard
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Bandit Fireball Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Bandit
Fireball
The Log Electro Wizard
Inferno Tower
Goblin Barrel
Firecracker Skeleton Army Bandit
Skeleton Army
Goblin Barrel
The Log
Fireball Bandit
Bandit
Firecracker Goblin Barrel The Log Electro Wizard
Electro Wizard
Fireball Bandit

Defense Synergies 5 14

Firecracker
The Log Inferno Tower Skeleton Army Bandit Electro Wizard
Fireball
The Log Inferno Tower Bandit Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Firecracker Fireball Bandit
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker The Log Bandit Electro Wizard
The Log
Firecracker Fireball Inferno Tower Skeleton Army Bandit Electro Wizard
Bandit
Firecracker Fireball Inferno Tower Skeleton Army The Log Electro Wizard
Electro Wizard
Inferno Tower Firecracker Fireball Skeleton Army The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Firecracker The Log Bandit Electro Wizard
Inferno Tower Skeleton Army Bandit Electro Wizard
Inferno Tower Skeleton Army Firecracker Bandit Electro Wizard
Firecracker Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Firecracker Bandit Electro Wizard
Inferno Tower Electro Wizard Firecracker Fireball
Fireball Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Bandit Electro Wizard
Skeleton Army Electro Wizard Firecracker Fireball The Log Bandit
Inferno Tower Firecracker Fireball Electro Wizard
Inferno Tower Skeleton Army Fireball The Log Bandit Electro Wizard
Fireball Skeleton Army Firecracker The Log Electro Wizard
Inferno Tower Skeleton Army Bandit Electro Wizard
Inferno Tower Skeleton Army Fireball The Log Bandit Electro Wizard
Firecracker Fireball Inferno Tower Skeleton Army Electro Wizard
Fireball Firecracker Skeleton Army The Log Bandit Electro Wizard
The Log Firecracker Fireball Bandit Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Firecracker Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Bandit Electro Wizard
Fireball Bandit Electro Wizard Firecracker The Log
Skeleton Army Bandit Inferno Tower The Log Electro Wizard
Skeleton Army Fireball Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Skeleton Army Bandit
Firecracker Fireball Electro Wizard
Skeleton Army Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Firecracker Fireball Inferno Tower Skeleton Army The Log Bandit
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Inferno Tower Bandit
Firecracker Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Firecracker Fireball The Log
Firecracker Fireball Inferno Tower The Log Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Bandit
Firecracker Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Bandit
Fireball Electro Wizard
Firecracker Fireball The Log Bandit Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit
Fireball
Firecracker Fireball The Log Bandit Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball Firecracker The Log Bandit
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Bandit
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball Skeleton Army Bandit
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Bandit Electro Wizard
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: