My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Inferno Tower Goblin Barrel Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel
The Log
Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel P.E.K.K.A Inferno Dragon
Fireball
Inferno Tower Wizard Goblin Barrel Inferno Dragon
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard Inferno Dragon
Rocket
Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Fireball Inferno Dragon Inferno Tower Wizard P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Fireball Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log
Inferno Tower
Wizard
P.E.K.K.A
Goblin Barrel
P.E.K.K.A
P.E.K.K.A
Wizard Goblin Barrel The Log
Electro Giant
Inferno Dragon
The Log
Fireball P.E.K.K.A
Inferno Dragon
Electro Giant

Defense Synergies 3 5

Fireball
The Log Inferno Tower
Inferno Tower
The Log Fireball
Wizard
P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Wizard
Electro Giant
Inferno Dragon
The Log
Fireball Inferno Tower P.E.K.K.A Wizard Inferno Dragon
Inferno Dragon
Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Inferno Dragon The Log
Inferno Tower P.E.K.K.A Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
Fireball P.E.K.K.A The Log
Fireball The Log
Inferno Tower Inferno Dragon Fireball Wizard
Fireball Inferno Tower P.E.K.K.A Electro Giant The Log
Inferno Tower P.E.K.K.A Inferno Dragon
Inferno Tower
Fireball Wizard Electro Giant The Log
Inferno Tower Inferno Dragon Fireball Wizard
Inferno Tower P.E.K.K.A Fireball Wizard The Log
Fireball Wizard P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Inferno Dragon
Inferno Tower Fireball P.E.K.K.A Electro Giant The Log Inferno Dragon
Wizard Fireball Inferno Tower P.E.K.K.A
Fireball Wizard The Log
Wizard The Log Fireball Inferno Dragon
P.E.K.K.A Inferno Tower Inferno Dragon
Wizard Fireball P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower P.E.K.K.A Electro Giant
Fireball Wizard The Log Inferno Dragon
P.E.K.K.A Inferno Tower The Log
P.E.K.K.A Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Inferno Dragon
Fireball Wizard Electro Giant
P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Fireball Inferno Tower The Log Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Inferno Tower
P.E.K.K.A Fireball Electro Giant The Log
P.E.K.K.A Fireball Inferno Tower Wizard
Wizard Fireball Electro Giant
Inferno Tower Electro Giant Fireball P.E.K.K.A The Log Inferno Dragon
Fireball Inferno Tower Wizard P.E.K.K.A Electro Giant The Log Inferno Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Giant
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard Electro Giant The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Electro Giant The Log Fireball Wizard
Inferno Dragon
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Giant
Fireball Wizard Electro Giant
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Electro Giant
P.E.K.K.A
Electro Giant Fireball The Log
Fireball
Fireball Electro Giant The Log
P.E.K.K.A Inferno Dragon
Fireball Wizard

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