My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Witch Magic Archer
The Log
Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Witch P.E.K.K.A Magic Archer
Fireball
Inferno Tower Wizard Goblin Barrel Witch Magic Archer
Poison
Inferno Tower Wizard Witch Magic Archer
Lightning
Inferno Tower Wizard Witch Magic Archer
Rocket
Inferno Tower Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Magic Archer Golden Knight Inferno Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Magic Archer Golden Knight

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Magic Archer Golden Knight
Inferno Tower
Wizard
P.E.K.K.A
Goblin Barrel
P.E.K.K.A Golden Knight
Witch
P.E.K.K.A
P.E.K.K.A
Magic Archer Wizard Goblin Barrel Witch
Magic Archer
P.E.K.K.A Fireball Golden Knight
Golden Knight
Fireball Goblin Barrel Magic Archer

Defense Synergies 0 4

Fireball
Inferno Tower Golden Knight
Inferno Tower
Fireball
Wizard
P.E.K.K.A Golden Knight
Goblin Barrel
Witch
P.E.K.K.A
Wizard
Magic Archer
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Magic Archer Golden Knight
Inferno Tower P.E.K.K.A Witch
Inferno Tower Witch P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Fireball P.E.K.K.A
Fireball Magic Archer
Inferno Tower Fireball Wizard Witch Magic Archer
Fireball Inferno Tower P.E.K.K.A Magic Archer Golden Knight
Inferno Tower Witch P.E.K.K.A
Inferno Tower
Witch Fireball Wizard Magic Archer
Inferno Tower Fireball Wizard Witch Magic Archer
Inferno Tower P.E.K.K.A Fireball Wizard Witch
Fireball Wizard Witch P.E.K.K.A Magic Archer Golden Knight
Inferno Tower P.E.K.K.A
Inferno Tower Fireball P.E.K.K.A
Wizard Fireball Inferno Tower Witch P.E.K.K.A
Fireball Wizard Witch Magic Archer Golden Knight
Wizard Witch Fireball Magic Archer
P.E.K.K.A Inferno Tower
Wizard Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch P.E.K.K.A
Fireball Wizard Magic Archer
P.E.K.K.A Inferno Tower Witch Golden Knight
P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Witch
Fireball Wizard Witch Magic Archer
P.E.K.K.A Fireball Inferno Tower Witch
Inferno Tower P.E.K.K.A
P.E.K.K.A Fireball Inferno Tower Witch Magic Archer
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch Golden Knight
P.E.K.K.A Fireball
P.E.K.K.A Fireball Inferno Tower Wizard Witch Golden Knight
Wizard Fireball Witch Magic Archer
Inferno Tower Witch Fireball P.E.K.K.A Magic Archer Golden Knight
Fireball Inferno Tower Wizard Witch P.E.K.K.A Magic Archer Golden Knight
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Golden Knight
Fireball Magic Archer Golden Knight
Fireball Magic Archer
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Witch Magic Archer
Wizard Witch Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard Golden Knight
Fireball
Fireball Wizard Magic Archer Golden Knight
Fireball Wizard Magic Archer
Fireball Magic Archer Golden Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Witch Magic Archer Golden Knight
Magic Archer Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Witch Magic Archer Golden Knight
Fireball Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Witch Magic Archer
Witch
Fireball Wizard Witch Magic Archer Golden Knight
Fireball Wizard Witch Magic Archer Golden Knight
Fireball Magic Archer Golden Knight
Fireball Wizard Witch Magic Archer
Fireball Wizard Witch
Fireball
Fireball Wizard Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Fireball Witch Magic Archer
Fireball Wizard Witch Magic Archer
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball
P.E.K.K.A
Fireball Witch Magic Archer Golden Knight
Fireball Witch Magic Archer
Fireball Witch Magic Archer Golden Knight
P.E.K.K.A
Fireball Wizard

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