My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone
Zap
Inferno Tower Clone
Barbarian Barrel
Inferno Tower Wizard Clone Electro Wizard
The Log
Clone
Earthquake
Inferno Tower Clone
Arrows
Clone
Royal Delivery
Wizard Clone Electro Wizard
Fireball
Inferno Tower Wizard Clone Electro Wizard
Poison
Inferno Tower Wizard Clone Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Clone Fireball Electro Wizard Inferno Tower Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Clone Fireball

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror The Log Electro Wizard
Inferno Tower
Wizard
Mirror
Fireball Electro Giant The Log
Clone
Electro Wizard
Electro Giant
Mirror
The Log
Mirror Fireball
Electro Wizard
Fireball Clone

Defense Synergies 4 8

Fireball
Mirror The Log Inferno Tower Electro Wizard
Inferno Tower
The Log Electro Wizard Fireball Mirror
Wizard
The Log Electro Wizard
Mirror
Fireball Inferno Tower The Log Electro Wizard
Clone
Electro Giant
The Log
Fireball Inferno Tower Wizard Mirror Electro Wizard
Electro Wizard
Inferno Tower Fireball Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log Electro Wizard
Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Fireball The Log
Fireball The Log Electro Wizard
Inferno Tower Electro Wizard Fireball Wizard
Fireball Inferno Tower Electro Giant The Log Electro Wizard
Inferno Tower
Inferno Tower Electro Wizard
Electro Wizard Fireball Wizard Electro Giant The Log
Inferno Tower Fireball Wizard Electro Wizard
Inferno Tower Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball Electro Giant The Log Electro Wizard
Wizard Fireball Inferno Tower Electro Wizard
Fireball Wizard The Log Electro Wizard
Wizard The Log Fireball Electro Wizard
Inferno Tower Electro Wizard
Wizard Fireball Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Electro Giant Electro Wizard
Fireball Electro Wizard Wizard The Log
Inferno Tower The Log Electro Wizard
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower
Fireball Wizard Electro Giant Electro Wizard
Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Fireball Inferno Tower The Log
Inferno Tower
Inferno Tower
Fireball Electro Giant The Log Electro Wizard
Fireball Inferno Tower Wizard
Wizard Fireball Electro Giant
Inferno Tower Electro Giant Electro Wizard Fireball The Log
Fireball Inferno Tower Wizard Electro Giant The Log Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Giant
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard Electro Giant The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Electro Giant The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Giant Electro Wizard
Electro Wizard Fireball Wizard Electro Giant
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball Electro Giant
Electro Giant Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Electro Giant The Log Electro Wizard
Fireball Wizard

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