My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Hut Goblin Barrel Witch Princess
Zap
Goblin Hut Goblin Barrel Witch Princess
Barbarian Barrel
Goblin Hut Goblin Barrel Witch Princess
The Log
Mini P.E.K.K.A Goblin Hut Goblin Barrel Witch Princess
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch Princess
Royal Delivery
Mini P.E.K.K.A Goblin Hut Goblin Barrel Witch Princess
Fireball
Goblin Hut Goblin Barrel Witch Princess
Poison
Goblin Hut Witch Princess
Lightning
Mini P.E.K.K.A Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Princess Fireball Mini P.E.K.K.A Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Barrel Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Princess
Mini P.E.K.K.A
Goblin Hut Rage The Log Princess
Goblin Hut
Mini P.E.K.K.A Goblin Barrel The Log
Rage
Witch Mini P.E.K.K.A
Goblin Barrel
Goblin Hut Princess
Witch
Rage
The Log
Fireball Mini P.E.K.K.A Goblin Hut Princess
Princess
Fireball Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 2 8

Fireball
The Log Mini P.E.K.K.A Goblin Hut Princess
Mini P.E.K.K.A
The Log Fireball Goblin Hut Witch Princess
Goblin Hut
Fireball Mini P.E.K.K.A
Rage
Goblin Barrel
Witch
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Witch Princess
Princess
Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut The Log
Mini P.E.K.K.A Goblin Hut Witch The Log
Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch
Fireball Mini P.E.K.K.A The Log Princess
Fireball The Log
Fireball Goblin Hut Witch Princess
Fireball The Log
Mini P.E.K.K.A Witch Goblin Hut Princess
Mini P.E.K.K.A
Witch Fireball Goblin Hut The Log Princess
Fireball Goblin Hut Witch Princess
Mini P.E.K.K.A Goblin Hut Fireball Witch The Log
Fireball Mini P.E.K.K.A Goblin Hut Witch The Log Princess
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut The Log
Fireball Mini P.E.K.K.A Goblin Hut Witch
Fireball Goblin Hut Witch The Log
Witch The Log Fireball Goblin Hut Princess
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Hut Witch The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A Goblin Hut Witch
Fireball Goblin Hut Witch Princess
Mini P.E.K.K.A Fireball Goblin Hut Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Goblin Hut Witch The Log
Witch Goblin Hut
Mini P.E.K.K.A Goblin Hut Witch
Fireball The Log
Mini P.E.K.K.A Fireball Witch
Fireball Witch Princess
Goblin Hut Witch Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Goblin Hut Witch The Log Princess
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball Goblin Hut The Log
Fireball The Log
Fireball The Log
Fireball Witch Princess
Witch The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log Princess
Fireball Princess
Fireball Goblin Hut The Log Princess
Fireball Princess
Princess Fireball Goblin Hut The Log
Fireball Goblin Hut Witch The Log Princess
Fireball Goblin Hut The Log Princess
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Princess
Fireball Witch The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Witch Princess
Witch
Fireball The Log Witch Princess
Fireball Witch The Log Princess
Fireball The Log
Fireball Witch Princess
Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Princess
Fireball The Log Princess
Fireball Goblin Hut Witch Princess
Fireball Witch Princess
The Log Fireball
Fireball Mini P.E.K.K.A Princess
The Log Fireball Princess
Fireball
Fireball Witch The Log Princess
Fireball Witch Princess
Fireball Witch The Log Princess
Fireball

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