My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Balloon
Giant Snowball
Goblin Curse Balloon
Zap
Goblin Curse Balloon
Barbarian Barrel
Goblin Curse Executioner
The Log
Mini P.E.K.K.A Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Mini P.E.K.K.A Balloon Executioner
Fireball
Balloon Executioner
Poison
Goblin Curse Balloon Executioner
Lightning
Mini P.E.K.K.A Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Curse Rage Tornado Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Tornado Fireball Mini P.E.K.K.A Balloon Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Rage Tornado Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Goblin Curse
Mini P.E.K.K.A
Rage Tornado Electro Giant
Goblin Curse
Fireball Executioner
Rage
Balloon Mini P.E.K.K.A
Tornado
Fireball Executioner Electro Giant Mini P.E.K.K.A Balloon
Balloon
Rage Tornado Executioner
Executioner
Tornado Goblin Curse Balloon
Electro Giant
Tornado Mini P.E.K.K.A

Defense Synergies 2 5

Fireball
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Tornado Executioner Electro Giant
Goblin Curse
Rage
Tornado
Fireball Executioner Mini P.E.K.K.A Electro Giant
Balloon
Executioner
Tornado Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Mini P.E.K.K.A Goblin Curse Executioner
Mini P.E.K.K.A Tornado Goblin Curse Executioner
Mini P.E.K.K.A Goblin Curse
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Executioner
Tornado Fireball Goblin Curse Executioner
Fireball Electro Giant
Mini P.E.K.K.A Goblin Curse Tornado
Tornado Mini P.E.K.K.A
Goblin Curse Executioner Fireball Tornado Electro Giant
Executioner Fireball Goblin Curse Tornado
Mini P.E.K.K.A Fireball Goblin Curse
Fireball Executioner Mini P.E.K.K.A Goblin Curse Tornado
Mini P.E.K.K.A Goblin Curse
Tornado Fireball Mini P.E.K.K.A Goblin Curse Electro Giant
Fireball Mini P.E.K.K.A Tornado Executioner
Fireball Tornado Executioner
Tornado Executioner Fireball Goblin Curse
Mini P.E.K.K.A Goblin Curse Tornado
Fireball Mini P.E.K.K.A Goblin Curse Executioner Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Electro Giant
Fireball Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Tornado
Mini P.E.K.K.A Goblin Curse Executioner
Fireball Executioner Electro Giant Goblin Curse Tornado
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Goblin Curse
Fireball Mini P.E.K.K.A Tornado
Goblin Curse
Mini P.E.K.K.A
Fireball Tornado Electro Giant
Mini P.E.K.K.A Fireball Goblin Curse Executioner
Fireball Goblin Curse Executioner Electro Giant
Electro Giant Fireball Mini P.E.K.K.A Tornado Executioner
Executioner Fireball Mini P.E.K.K.A Goblin Curse Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Goblin Curse Tornado Executioner
Fireball
Fireball
Fireball Executioner Goblin Curse
Fireball Executioner Electro Giant Goblin Curse Tornado
Tornado Executioner
Fireball Goblin Curse Tornado Executioner
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado
Fireball Goblin Curse Tornado Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball Goblin Curse Tornado Electro Giant
Fireball
Fireball Tornado
Tornado
Fireball
Goblin Curse Tornado Electro Giant Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Goblin Curse Tornado
Fireball Goblin Curse Tornado Executioner Electro Giant
Fireball Electro Giant
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball Goblin Curse
Fireball
Fireball Goblin Curse Tornado Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball Tornado Electro Giant
Executioner
Electro Giant Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner Electro Giant
Fireball

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