My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Phoenix
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Goblin Cage Royal Hogs Guards
The Log
Mini P.E.K.K.A Goblin Cage Royal Hogs Guards
Earthquake
Goblin Cage Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Mini P.E.K.K.A Goblin Cage Royal Hogs Guards
Fireball
Goblin Cage Royal Hogs
Poison
Goblin Cage Royal Hogs Guards Phoenix
Lightning
Mini P.E.K.K.A Goblin Cage Phoenix
Rocket
Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Mini P.E.K.K.A Goblin Cage Phoenix Golden Knight Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs The Log Golden Knight
Mini P.E.K.K.A
Royal Hogs The Log
Goblin Cage
Royal Hogs The Log
Royal Hogs
Fireball Mini P.E.K.K.A Goblin Cage Guards The Log
Guards
Royal Hogs The Log
The Log
Fireball Mini P.E.K.K.A Goblin Cage Royal Hogs Guards
Phoenix
Golden Knight
Fireball

Defense Synergies 2 9

Fireball
The Log Mini P.E.K.K.A Goblin Cage Golden Knight
Mini P.E.K.K.A
The Log Fireball Guards
Goblin Cage
Fireball Guards The Log Phoenix
Royal Hogs
Guards
Mini P.E.K.K.A Goblin Cage The Log
The Log
Fireball Mini P.E.K.K.A Goblin Cage Guards Golden Knight
Phoenix
Goblin Cage
Golden Knight
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage The Log Golden Knight
Mini P.E.K.K.A Goblin Cage The Log Phoenix
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Guards Phoenix
Fireball Mini P.E.K.K.A Goblin Cage The Log
Fireball The Log Guards
Fireball Goblin Cage Phoenix
Fireball Goblin Cage The Log Phoenix Golden Knight
Mini P.E.K.K.A Goblin Cage Phoenix
Guards Mini P.E.K.K.A Phoenix
Guards Fireball The Log
Fireball Phoenix
Mini P.E.K.K.A Goblin Cage Fireball Guards The Log
Fireball Mini P.E.K.K.A Goblin Cage Guards The Log Golden Knight
Mini P.E.K.K.A Goblin Cage Phoenix
Fireball Mini P.E.K.K.A Goblin Cage The Log
Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage Guards The Log Golden Knight
Goblin Cage The Log Fireball Guards
Mini P.E.K.K.A Goblin Cage Phoenix
Fireball Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Goblin Cage
Fireball Mini P.E.K.K.A The Log Phoenix
Guards Mini P.E.K.K.A Goblin Cage The Log Golden Knight
Mini P.E.K.K.A Guards Fireball Goblin Cage The Log Phoenix
Mini P.E.K.K.A Goblin Cage Guards Phoenix
Fireball
Mini P.E.K.K.A Guards Fireball Goblin Cage Phoenix
Mini P.E.K.K.A Goblin Cage Phoenix
Goblin Cage Fireball Mini P.E.K.K.A The Log Phoenix
Goblin Cage Guards Phoenix
Mini P.E.K.K.A Goblin Cage Guards Phoenix Golden Knight
Fireball Goblin Cage Guards The Log Phoenix
Mini P.E.K.K.A Fireball Goblin Cage Guards Golden Knight
Fireball Goblin Cage
Guards Phoenix Fireball Mini P.E.K.K.A Goblin Cage The Log Golden Knight
Fireball Mini P.E.K.K.A Goblin Cage The Log Phoenix Golden Knight
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Golden Knight
Fireball Mini P.E.K.K.A Guards
Fireball The Log Golden Knight
Fireball
Fireball The Log Golden Knight
Fireball
Fireball The Log
Fireball The Log Golden Knight
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log Golden Knight
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball
Fireball Guards
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Fireball Guards The Log Golden Knight
Fireball
Fireball The Log Golden Knight
Fireball

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