My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch Prince
Barbarian Barrel
Goblin Hut Witch
The Log
Mini P.E.K.K.A Hog Rider Goblin Hut Witch Prince
Earthquake
Hog Rider Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Hut Baby Dragon Witch Prince P.E.K.K.A
Fireball
Hog Rider Goblin Hut Baby Dragon Witch
Poison
Goblin Hut Witch
Lightning
Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Prince
Rocket
Hog Rider Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Goblin Hut Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Hog Rider Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon
Mini P.E.K.K.A
Hog Rider Goblin Hut Baby Dragon
Hog Rider
Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Prince
Goblin Hut
Mini P.E.K.K.A Hog Rider Baby Dragon Prince
Baby Dragon
Fireball Mini P.E.K.K.A Hog Rider Goblin Hut Witch Prince P.E.K.K.A
Witch
Hog Rider Baby Dragon Prince P.E.K.K.A
Prince
Hog Rider Goblin Hut Baby Dragon Witch
P.E.K.K.A
Baby Dragon Witch

Defense Synergies 0 10

Fireball
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Fireball Goblin Hut Baby Dragon Witch
Hog Rider
Goblin Hut
Fireball Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mini P.E.K.K.A Goblin Hut Witch Prince P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon Prince
Prince
Baby Dragon Witch
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Witch Prince
Mini P.E.K.K.A Goblin Hut Witch Prince P.E.K.K.A
Mini P.E.K.K.A Goblin Hut Witch Prince P.E.K.K.A
Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon Witch
Fireball Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Hut Prince
Mini P.E.K.K.A Prince
Witch Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Goblin Hut Prince P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Prince
Fireball Mini P.E.K.K.A Goblin Hut Prince P.E.K.K.A
Fireball Mini P.E.K.K.A Goblin Hut Witch Prince P.E.K.K.A
Fireball Goblin Hut Baby Dragon Witch Prince
Baby Dragon Witch Fireball Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Prince
Fireball Mini P.E.K.K.A Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Goblin Hut Witch Prince P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Prince
P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch Prince
Mini P.E.K.K.A Prince P.E.K.K.A Fireball
P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch Prince
Fireball Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Prince P.E.K.K.A Fireball Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Prince
P.E.K.K.A Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Prince
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch Prince
P.E.K.K.A Fireball Prince
Mini P.E.K.K.A Prince P.E.K.K.A Fireball Witch
Fireball Baby Dragon Witch
Goblin Hut Witch Fireball Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A
Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Prince
Fireball Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Prince
Fireball Prince
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon Prince
Fireball Goblin Hut Baby Dragon Witch
Fireball Goblin Hut Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Prince
Fireball Baby Dragon Witch
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Prince
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
P.E.K.K.A Prince
Fireball
Fireball Goblin Hut Witch Prince
Fireball Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Prince
Fireball Baby Dragon
Fireball
Prince P.E.K.K.A
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Prince

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