My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Guards
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Mini P.E.K.K.A Hog Rider Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Freeze The Log Mega Knight
Mini P.E.K.K.A
Hog Rider The Log Mega Knight
Hog Rider
Fireball Freeze The Log Mini P.E.K.K.A Guards Mega Knight
Guards
Hog Rider The Log
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball Mini P.E.K.K.A Guards Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 10

Fireball
The Log Mini P.E.K.K.A Freeze Mega Knight
Mini P.E.K.K.A
The Log Fireball Guards Freeze
Hog Rider
Guards
Mini P.E.K.K.A The Log
Freeze
Fireball Mini P.E.K.K.A Mega Knight
The Log
Fireball Mini P.E.K.K.A Guards Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Fireball Freeze The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Inferno Dragon The Log Mega Knight
Mini P.E.K.K.A Mega Knight Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Guards Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball Freeze The Log Guards Mega Knight
Inferno Dragon Fireball Freeze
Fireball The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon
Guards Mini P.E.K.K.A Mega Knight
Guards Fireball Freeze The Log Mega Knight
Inferno Dragon Fireball
Mini P.E.K.K.A Mega Knight Fireball Guards Freeze The Log
Fireball Mega Knight Mini P.E.K.K.A Guards Freeze The Log
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Mini P.E.K.K.A Freeze The Log Inferno Dragon Mega Knight
Mega Knight Fireball Mini P.E.K.K.A
Fireball Mega Knight Guards The Log
Freeze The Log Fireball Guards Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Fireball Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Fireball
Fireball Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Guards Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight Fireball The Log
Mini P.E.K.K.A Guards Inferno Dragon Mega Knight
Fireball Freeze
Mini P.E.K.K.A Guards Fireball
Mini P.E.K.K.A Mega Knight Inferno Dragon
Freeze Mega Knight Fireball Mini P.E.K.K.A The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Guards
Mega Knight Fireball Guards The Log
Mini P.E.K.K.A Mega Knight Fireball Guards
Fireball Mega Knight
Guards Fireball Mini P.E.K.K.A Freeze The Log Inferno Dragon
Mega Knight Fireball Mini P.E.K.K.A Freeze The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Freeze The Log
Fireball The Log
Fireball The Log
Fireball Guards Freeze The Log
Fireball The Log Mega Knight
Fireball Freeze
The Log
Fireball The Log Freeze
Fireball The Log
Fireball Mini P.E.K.K.A Guards
Fireball The Log
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Freeze The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Fireball Guards Freeze
Fireball Mini P.E.K.K.A
Fireball The Log Mega Knight
Fireball Freeze
Mega Knight
Fireball The Log
Fireball Guards Freeze
Fireball
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball Guards Freeze The Log
Fireball
Fireball Freeze The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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