My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton Army
Giant Snowball
Skeleton Dragons Battle Ram Hog Rider Skeleton Army Baby Dragon
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Battle Ram Wizard Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Skeleton Dragons Mini P.E.K.K.A Battle Ram Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Skeleton Dragons Battle Ram Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Skeleton Dragons Wizard Skeleton Army
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Skeleton Dragons Fireball Mini P.E.K.K.A Battle Ram Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Skeleton Dragons Fireball Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Hog Rider Battle Ram Baby Dragon
Mini P.E.K.K.A
Skeleton Dragons Hog Rider Wizard Baby Dragon
Battle Ram
Fireball Baby Dragon
Hog Rider
Fireball Skeleton Dragons Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Hog Rider
Skeleton Army
Baby Dragon
Skeleton Dragons Fireball Mini P.E.K.K.A Battle Ram Hog Rider

Defense Synergies 0 9

Skeleton Dragons
Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon
Fireball
Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeleton Dragons Fireball Wizard Skeleton Army Baby Dragon
Battle Ram
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Dragons Mini P.E.K.K.A Wizard
Baby Dragon
Skeleton Dragons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Skeleton Dragons
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Skeleton Dragons Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Dragons Skeleton Army Fireball Wizard Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Skeleton Dragons Fireball Wizard
Fireball Wizard Skeleton Army Skeleton Dragons Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Wizard Skeleton Dragons Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Dragons Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Skeleton Dragons Fireball
Mini P.E.K.K.A
Skeleton Dragons Wizard Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Skeleton Dragons Fireball Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Skeleton Dragons Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Dragons Skeleton Army
Mini P.E.K.K.A
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Fireball Wizard
Wizard Skeleton Dragons Fireball Skeleton Army Baby Dragon
Skeleton Army Skeleton Dragons Fireball Mini P.E.K.K.A Baby Dragon
Skeleton Dragons Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Baby Dragon
Fireball Skeleton Dragons Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball
Fireball Wizard Skeleton Dragons Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Fireball Skeleton Dragons Wizard Baby Dragon
Fireball Skeleton Dragons Wizard
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball Wizard
Fireball Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Fireball
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Fireball Skeleton Dragons Wizard Baby Dragon
Fireball Skeleton Dragons Wizard Baby Dragon
Fireball Skeleton Dragons Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Skeleton Dragons Fireball Wizard
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Fireball Wizard
Fireball Skeleton Army
Fireball Skeleton Dragons Wizard Baby Dragon
Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Dragons Fireball Wizard Baby Dragon
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball
Fireball Baby Dragon
Fireball Skeleton Dragons Wizard

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