My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Lumberjack Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Inferno Tower Giant Skeleton Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Giant Skeleton Lumberjack Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack Ram Rider
Fireball
Inferno Tower Electro Wizard Lumberjack Ram Rider
Poison
Inferno Tower Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard Lumberjack Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Golden Knight Inferno Tower Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Ram Rider Golden Knight
Mini P.E.K.K.A
Giant Skeleton Electro Wizard Lumberjack Ram Rider
Inferno Tower
Giant Skeleton
Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack Ram Rider
Lumberjack
Mini P.E.K.K.A Giant Skeleton Electro Wizard Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Golden Knight
Golden Knight
Fireball Ram Rider

Defense Synergies 2 13

Fireball
Mini P.E.K.K.A Inferno Tower Electro Wizard Lumberjack Ram Rider Golden Knight
Mini P.E.K.K.A
Electro Wizard Fireball Ram Rider
Inferno Tower
Electro Wizard Fireball Lumberjack
Giant Skeleton
Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Inferno Tower Fireball Giant Skeleton Lumberjack Ram Rider
Lumberjack
Fireball Inferno Tower Giant Skeleton Electro Wizard Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard Ram Rider Golden Knight
Mini P.E.K.K.A Inferno Tower Lumberjack Electro Wizard Ram Rider
Mini P.E.K.K.A Inferno Tower Lumberjack Ram Rider Giant Skeleton Electro Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Electro Wizard Ram Rider
Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Fireball Electro Wizard Lumberjack
Inferno Tower Electro Wizard Ram Rider Fireball
Fireball Inferno Tower Giant Skeleton Electro Wizard Ram Rider Golden Knight
Mini P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Fireball Giant Skeleton Lumberjack Ram Rider
Inferno Tower Fireball Electro Wizard Ram Rider
Mini P.E.K.K.A Inferno Tower Lumberjack Fireball Giant Skeleton Electro Wizard Ram Rider
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Golden Knight
Mini P.E.K.K.A Inferno Tower Electro Wizard Lumberjack Ram Rider
Inferno Tower Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Fireball Mini P.E.K.K.A Inferno Tower Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack Ram Rider Golden Knight
Fireball Giant Skeleton Electro Wizard Lumberjack Ram Rider
Mini P.E.K.K.A Inferno Tower Electro Wizard Lumberjack Ram Rider
Fireball Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Inferno Tower Giant Skeleton Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Lumberjack
Giant Skeleton Lumberjack Mini P.E.K.K.A Inferno Tower Electro Wizard Ram Rider Golden Knight
Mini P.E.K.K.A Giant Skeleton Lumberjack Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower Giant Skeleton Mini P.E.K.K.A Lumberjack Ram Rider
Fireball Electro Wizard Ram Rider
Mini P.E.K.K.A Fireball Inferno Tower Giant Skeleton Electro Wizard Lumberjack Ram Rider
Mini P.E.K.K.A Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mini P.E.K.K.A Inferno Tower Giant Skeleton Lumberjack Golden Knight
Fireball Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Fireball Inferno Tower Lumberjack Ram Rider Golden Knight
Fireball
Inferno Tower Electro Wizard Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack Golden Knight
Fireball Mini P.E.K.K.A Inferno Tower Giant Skeleton Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Golden Knight
Fireball Electro Wizard Ram Rider Golden Knight
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Ram Rider
Fireball Ram Rider
Fireball Ram Rider Golden Knight
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Electro Wizard Ram Rider Golden Knight
Fireball
Fireball Golden Knight
Fireball
Fireball
Fireball Golden Knight
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Golden Knight
Fireball Giant Skeleton
Fireball
Fireball
Fireball
Fireball Electro Wizard Ram Rider Golden Knight
Fireball Ram Rider Golden Knight
Fireball Golden Knight
Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Fireball
Fireball Electro Wizard Ram Rider
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton Electro Wizard Golden Knight
Fireball Electro Wizard
Fireball Giant Skeleton Electro Wizard Golden Knight

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