My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Inferno Tower Royal Hogs Guards
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Guards
The Log
Mini P.E.K.K.A Royal Hogs Guards
Earthquake
Inferno Tower Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Mini P.E.K.K.A Wizard Royal Hogs Guards
Fireball
Inferno Tower Wizard Royal Hogs
Poison
Inferno Tower Wizard Royal Hogs Guards
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Fireball Mini P.E.K.K.A Inferno Tower Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Fireball Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs Mega Knight
Mini P.E.K.K.A
Wizard Royal Hogs Rage Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Royal Hogs Rage Mega Knight
Royal Hogs
Fireball Mini P.E.K.K.A Wizard Guards Mega Knight
Rage
Mini P.E.K.K.A Wizard
Guards
Royal Hogs
Mega Knight
Fireball Mini P.E.K.K.A Wizard Royal Hogs

Defense Synergies 1 8

Fireball
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Fireball Wizard Guards
Inferno Tower
Guards Fireball Mega Knight
Wizard
Mini P.E.K.K.A Guards Mega Knight
Royal Hogs
Rage
Guards
Inferno Tower Mini P.E.K.K.A Wizard
Mega Knight
Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Guards Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Guards Mega Knight
Inferno Tower Fireball Wizard
Fireball Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower
Guards Mini P.E.K.K.A Inferno Tower Mega Knight
Guards Fireball Wizard Mega Knight
Inferno Tower Fireball Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Fireball Wizard Guards
Fireball Wizard Mega Knight Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Fireball Mega Knight Wizard Guards
Wizard Fireball Guards Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Fireball Inferno Tower
Fireball Mini P.E.K.K.A Wizard Mega Knight
Guards Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards Mega Knight Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Guards Mega Knight
Fireball Wizard
Mini P.E.K.K.A Guards Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Guards
Mega Knight Mini P.E.K.K.A Inferno Tower Guards
Mega Knight Fireball Guards
Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Wizard Guards
Wizard Fireball Mega Knight
Inferno Tower Guards Fireball Mini P.E.K.K.A
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Fireball Guards
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Guards
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard
Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Guards
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Guards
Fireball
Fireball Mega Knight

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