My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Goblin Barrel
Giant Snowball
Musketeer Hog Rider Goblin Barrel Witch Little Prince
Zap
Goblin Barrel Witch Little Prince
Barbarian Barrel
Musketeer Goblin Barrel Witch Little Prince
The Log
Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Witch Little Prince
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Witch Little Prince
Fireball
Musketeer Hog Rider Goblin Barrel Witch Little Prince
Poison
Musketeer Witch Little Prince
Lightning
Mini P.E.K.K.A Musketeer Witch Little Prince
Rocket
Musketeer Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Little Prince Fireball Mini P.E.K.K.A Musketeer Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Little Prince Fireball Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Giant Little Prince
Mini P.E.K.K.A
Giant Musketeer Hog Rider Little Prince
Musketeer
Hog Rider Giant Mini P.E.K.K.A
Hog Rider
Fireball Musketeer Mini P.E.K.K.A Giant Goblin Barrel Witch Little Prince
Giant
Mini P.E.K.K.A Musketeer Goblin Barrel Fireball Hog Rider Witch Little Prince
Goblin Barrel
Giant Hog Rider
Witch
Hog Rider Giant
Little Prince
Fireball Mini P.E.K.K.A Hog Rider Giant

Defense Synergies 0 5

Fireball
Mini P.E.K.K.A Musketeer Little Prince
Mini P.E.K.K.A
Fireball Musketeer Witch
Musketeer
Fireball Mini P.E.K.K.A
Hog Rider
Giant
Goblin Barrel
Witch
Mini P.E.K.K.A
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Witch Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Musketeer Fireball Witch Little Prince
Fireball Musketeer
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer Little Prince
Witch Fireball Musketeer
Musketeer Fireball Witch
Mini P.E.K.K.A Fireball Musketeer Witch
Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Musketeer Witch Little Prince
Witch Fireball Musketeer Little Prince
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer Witch Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A Musketeer Witch
Fireball Musketeer Witch
Mini P.E.K.K.A Fireball Musketeer Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Witch
Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Musketeer Witch
Witch Fireball Mini P.E.K.K.A Musketeer Little Prince
Fireball Mini P.E.K.K.A Musketeer Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer Witch
Musketeer Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball Witch Little Prince
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Witch Little Prince
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch Little Prince
Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Little Prince
Fireball

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