My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Baby Dragon Witch Ram Rider
Zap
Witch Prince Ram Rider
Barbarian Barrel
Valkyrie Witch
The Log
Mini P.E.K.K.A Witch Prince Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince P.E.K.K.A Ram Rider
Fireball
Baby Dragon Witch Ram Rider
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince Ram Rider
Rocket
Valkyrie Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Ram Rider
Mini P.E.K.K.A
Valkyrie Baby Dragon Ram Rider
Valkyrie
Prince Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Ram Rider
Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Witch Prince P.E.K.K.A Ram Rider
Witch
Valkyrie Baby Dragon Prince P.E.K.K.A Ram Rider
Prince
Valkyrie Baby Dragon Witch Ram Rider
P.E.K.K.A
Valkyrie Baby Dragon Witch Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince P.E.K.K.A

Defense Synergies 0 15

Fireball
Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A
Fireball Valkyrie Baby Dragon Witch Ram Rider
Valkyrie
Fireball Mini P.E.K.K.A Baby Dragon Witch Prince P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Prince P.E.K.K.A
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Prince
Valkyrie Baby Dragon Witch
P.E.K.K.A
Valkyrie Baby Dragon
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Valkyrie Witch Prince Ram Rider
Mini P.E.K.K.A Witch Prince P.E.K.K.A Ram Rider Valkyrie
Mini P.E.K.K.A Witch Prince P.E.K.K.A Valkyrie Ram Rider
Fireball Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Fireball Valkyrie Baby Dragon
Ram Rider Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon P.E.K.K.A Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Prince
Valkyrie Witch Fireball Baby Dragon Ram Rider
Fireball Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Mini P.E.K.K.A Baby Dragon Witch Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince Ram Rider
Fireball Mini P.E.K.K.A Prince P.E.K.K.A Ram Rider
Fireball Mini P.E.K.K.A Valkyrie Witch Prince P.E.K.K.A
Fireball Valkyrie Baby Dragon Witch Prince Ram Rider
Valkyrie Baby Dragon Witch Fireball Ram Rider
Mini P.E.K.K.A P.E.K.K.A Prince Ram Rider
Valkyrie Fireball Mini P.E.K.K.A Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch Prince P.E.K.K.A
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Prince
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Prince Ram Rider
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Prince Ram Rider
Fireball Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Fireball Valkyrie Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Valkyrie Prince
P.E.K.K.A Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Prince
P.E.K.K.A Fireball Valkyrie Prince
Mini P.E.K.K.A Prince P.E.K.K.A Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Baby Dragon Witch
Witch Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Prince P.E.K.K.A
Valkyrie Fireball Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Fireball Valkyrie Prince
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch Ram Rider
Baby Dragon Witch
Fireball Baby Dragon Ram Rider
Fireball Ram Rider
Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie Prince Ram Rider
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Prince
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch Ram Rider
Fireball Baby Dragon Witch Prince Ram Rider
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
P.E.K.K.A Prince
Fireball
Fireball Witch Prince
Fireball Baby Dragon Witch Ram Rider
Fireball
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Fireball Baby Dragon
Fireball
Prince P.E.K.K.A
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Prince
Prince P.E.K.K.A
Fireball

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