My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Inferno Tower Wizard Skeleton Army Baby Dragon
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon
Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Skeleton Army
Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Baby Dragon

Defense Synergies 1 15

Fireball
Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A
Fireball Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie
Fireball Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon P.E.K.K.A
Inferno Tower
Skeleton Army Fireball Valkyrie Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Inferno Tower Mini P.E.K.K.A Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Inferno Tower P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Fireball Skeleton Army Valkyrie Baby Dragon
Inferno Tower Fireball Wizard Baby Dragon
Fireball Valkyrie Inferno Tower Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Skeleton Army Fireball Wizard Baby Dragon
Inferno Tower Fireball Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army P.E.K.K.A
Fireball Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Fireball
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Valkyrie Wizard Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Inferno Tower P.E.K.K.A
Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Valkyrie Inferno Tower
Skeleton Army P.E.K.K.A Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Fireball Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon P.E.K.K.A
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
P.E.K.K.A
Fireball Wizard

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