My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Night Witch
Giant Snowball
Clone Witch Electro Dragon Night Witch
Zap
Clone Witch Prince Night Witch
Barbarian Barrel
Clone Witch Night Witch
The Log
Clone Witch Prince
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Clone Witch Prince Electro Dragon Night Witch
Fireball
Clone Witch Electro Dragon Night Witch
Poison
Clone Witch Electro Dragon Night Witch
Lightning
Witch Prince Electro Dragon Night Witch
Rocket
Witch Prince Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Fireball Night Witch Witch Prince Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Fireball Night Witch

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Golem
Mirror
Fireball Night Witch
Clone
Golem Night Witch Witch
Witch
Clone Prince Golem
Prince
Witch Golem
Electro Dragon
Golem
Golem
Fireball Clone Electro Dragon Night Witch Witch Prince
Night Witch
Clone Golem Mirror

Defense Synergies 1 4

Fireball
Mirror
Mirror
Fireball Electro Dragon Night Witch
Clone
Witch
Prince Electro Dragon
Prince
Witch
Electro Dragon
Mirror Witch
Golem
Night Witch
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Witch Prince Electro Dragon Night Witch
Witch Prince Electro Dragon Night Witch
Witch Prince Night Witch Electro Dragon
Fireball Prince
Fireball Electro Dragon Night Witch
Fireball Witch Electro Dragon Night Witch
Fireball Electro Dragon
Witch Prince Night Witch
Prince Night Witch
Witch Fireball Electro Dragon Night Witch
Fireball Witch Electro Dragon Night Witch
Prince Night Witch Fireball Witch Electro Dragon
Fireball Witch Prince Electro Dragon Night Witch
Prince
Fireball Prince
Fireball Witch Prince Electro Dragon Night Witch
Fireball Witch Prince Electro Dragon Night Witch
Witch Fireball Electro Dragon
Prince
Fireball Witch Prince Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Prince
Fireball Prince Electro Dragon
Witch Prince Electro Dragon
Prince Fireball Night Witch
Witch Prince Night Witch
Fireball Witch Electro Dragon
Prince Fireball Witch Night Witch
Prince
Electro Dragon Fireball Witch Prince
Witch
Witch Prince Electro Dragon
Fireball Prince
Prince Fireball Witch Night Witch
Fireball Witch Electro Dragon
Witch Electro Dragon Fireball Prince Night Witch
Fireball Witch Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Prince
Fireball
Fireball Witch Electro Dragon
Witch
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Prince Electro Dragon Night Witch
Fireball Prince Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Prince
Fireball Witch Electro Dragon
Fireball Electro Dragon
Fireball
Night Witch
Fireball Prince Electro Dragon
Fireball Witch Electro Dragon
Fireball Prince Night Witch
Fireball
Prince
Fireball Electro Dragon
Fireball Witch Electro Dragon
Witch
Fireball Witch Electro Dragon
Fireball Witch Prince Electro Dragon
Fireball
Fireball Witch Electro Dragon Night Witch
Electro Dragon Fireball Witch
Fireball Night Witch
Fireball Electro Dragon Night Witch
Fireball Electro Dragon
Prince
Fireball
Fireball Witch Prince Electro Dragon Night Witch
Fireball Witch Electro Dragon
Fireball
Fireball Prince Electro Dragon
Fireball Electro Dragon
Fireball
Prince Electro Dragon
Electro Dragon Fireball Witch
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch Prince
Prince
Fireball Electro Dragon

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