My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Lumberjack Little Prince
Zap
Goblin Curse Little Prince
Barbarian Barrel
Goblin Curse Electro Wizard Lumberjack Little Prince
The Log
Goblin Curse Lumberjack Little Prince
Earthquake
Arrows
Goblin Curse Little Prince
Royal Delivery
P.E.K.K.A Electro Wizard Lumberjack Little Prince
Fireball
Electro Wizard Lumberjack Little Prince
Poison
Goblin Curse Electro Wizard Little Prince
Lightning
Electro Wizard Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Little Prince Fireball Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Little Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Goblin Curse The Log Electro Wizard Little Prince
Mirror
Fireball The Log Lumberjack
Goblin Curse
The Log Fireball
P.E.K.K.A
Electro Wizard The Log Lumberjack
The Log
Mirror Goblin Curse Fireball P.E.K.K.A Lumberjack Little Prince
Electro Wizard
P.E.K.K.A Fireball Lumberjack
Lumberjack
Mirror P.E.K.K.A The Log Electro Wizard
Little Prince
Fireball The Log

Defense Synergies 3 13

Fireball
Mirror The Log Electro Wizard Lumberjack Little Prince
Mirror
Fireball The Log Electro Wizard Lumberjack
Goblin Curse
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Mirror Electro Wizard Lumberjack Little Prince
Electro Wizard
Fireball Mirror P.E.K.K.A The Log Lumberjack Little Prince
Lumberjack
Fireball Mirror The Log Electro Wizard Little Prince
Little Prince
Fireball The Log Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
P.E.K.K.A Lumberjack Goblin Curse The Log Electro Wizard
P.E.K.K.A Lumberjack Goblin Curse Electro Wizard
P.E.K.K.A Lumberjack Goblin Curse Electro Wizard
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Electro Wizard Lumberjack
Electro Wizard Fireball Goblin Curse Little Prince
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Curse Lumberjack
Electro Wizard Lumberjack Little Prince
Goblin Curse Electro Wizard Fireball The Log Lumberjack
Fireball Goblin Curse Electro Wizard
P.E.K.K.A Lumberjack Fireball Goblin Curse The Log Electro Wizard
Fireball Goblin Curse P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Goblin Curse Electro Wizard Lumberjack
Fireball Goblin Curse P.E.K.K.A The Log Electro Wizard Lumberjack
Fireball P.E.K.K.A Electro Wizard Lumberjack
Fireball The Log Electro Wizard Lumberjack Little Prince
The Log Fireball Goblin Curse Electro Wizard Lumberjack Little Prince
P.E.K.K.A Goblin Curse Electro Wizard Lumberjack
Fireball Goblin Curse P.E.K.K.A The Log Electro Wizard Lumberjack Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard The Log Lumberjack
P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Lumberjack Fireball The Log Electro Wizard
P.E.K.K.A Goblin Curse Lumberjack
Fireball Goblin Curse Electro Wizard
P.E.K.K.A Fireball Electro Wizard Lumberjack
P.E.K.K.A Goblin Curse Lumberjack
P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A Goblin Curse
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Goblin Curse Lumberjack
Fireball Goblin Curse
Electro Wizard Fireball P.E.K.K.A The Log Lumberjack Little Prince
Fireball Goblin Curse P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Goblin Curse The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Goblin Curse The Log
Fireball Goblin Curse
The Log
Fireball The Log Goblin Curse
Fireball The Log
Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard
Fireball Goblin Curse
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Goblin Curse The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
Goblin Curse The Log Fireball Little Prince
Fireball The Log Electro Wizard
Fireball The Log
Fireball Goblin Curse The Log
Fireball Goblin Curse Electro Wizard Little Prince
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Goblin Curse The Log
Electro Wizard Fireball
Fireball Goblin Curse Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Little Prince
P.E.K.K.A
Fireball

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