My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Inferno Dragon
Giant Snowball
Clone Electro Dragon Inferno Dragon
Zap
Clone Inferno Dragon
Barbarian Barrel
Clone Giant Skeleton
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Electro Dragon Giant Skeleton Inferno Dragon
Fireball
Clone Electro Dragon Inferno Dragon
Poison
Clone Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Fireball Inferno Dragon Electro Dragon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Clone Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Mega Knight
Mirror
Fireball Giant Skeleton
Rage
Electro Dragon Giant Skeleton
Clone
Giant Skeleton Inferno Dragon
Electro Dragon
Rage Giant Skeleton Inferno Dragon Mega Knight
Giant Skeleton
Clone Mirror Rage Electro Dragon
Inferno Dragon
Mega Knight Clone Electro Dragon
Mega Knight
Inferno Dragon Fireball Electro Dragon

Defense Synergies 1 7

Fireball
Mirror Mega Knight
Mirror
Fireball Electro Dragon Inferno Dragon Mega Knight
Rage
Clone
Electro Dragon
Mirror Giant Skeleton Inferno Dragon
Giant Skeleton
Electro Dragon
Inferno Dragon
Mirror Electro Dragon Mega Knight
Mega Knight
Fireball Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Inferno Dragon Electro Dragon Mega Knight
Mega Knight Electro Dragon Giant Skeleton Inferno Dragon
Inferno Dragon Electro Dragon Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Electro Dragon Mega Knight
Inferno Dragon Fireball Electro Dragon
Fireball Electro Dragon Giant Skeleton Mega Knight
Inferno Dragon
Giant Skeleton Mega Knight
Fireball Electro Dragon Giant Skeleton Mega Knight
Inferno Dragon Fireball Electro Dragon
Mega Knight Fireball Electro Dragon Giant Skeleton
Fireball Mega Knight Electro Dragon
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Mega Knight Fireball Electro Dragon
Fireball Mega Knight Electro Dragon
Fireball Electro Dragon Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Fireball Electro Dragon Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Giant Skeleton
Fireball Electro Dragon Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Electro Dragon
Giant Skeleton Mega Knight Fireball
Giant Skeleton Inferno Dragon Mega Knight
Fireball Electro Dragon
Fireball Giant Skeleton
Giant Skeleton Mega Knight Inferno Dragon
Electro Dragon Giant Skeleton Mega Knight Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon Giant Skeleton
Mega Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball
Fireball Electro Dragon Mega Knight
Electro Dragon Fireball Giant Skeleton Inferno Dragon
Mega Knight Fireball Electro Dragon Giant Skeleton Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Giant Skeleton
Fireball Electro Dragon
Fireball Electro Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Mega Knight
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Inferno Dragon
Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Fireball
Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
Giant Skeleton Mega Knight
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
Fireball Giant Skeleton
Electro Dragon Mega Knight
Electro Dragon Fireball Giant Skeleton
Fireball Electro Dragon
Electro Dragon Fireball Giant Skeleton Mega Knight
Inferno Dragon
Fireball Electro Dragon Mega Knight

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