My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Night Witch Skeleton King
Giant Snowball
Goblin Gang Night Witch Skeleton King
Zap
Goblin Gang Night Witch Skeleton King
Barbarian Barrel
Goblin Gang Elixir Golem Night Witch Skeleton King
The Log
Goblin Gang Elixir Golem Skeleton King
Earthquake
Goblin Gang Elixir Golem Skeleton King
Arrows
Goblin Gang Night Witch Skeleton King
Royal Delivery
Goblin Gang Elixir Golem Night Witch Skeleton King
Fireball
Goblin Gang Elixir Golem Night Witch Skeleton King
Poison
Goblin Gang Elixir Golem Night Witch Skeleton King
Lightning
Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Goblin Gang Elixir Golem Fireball Night Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Mirror Skeleton King
Elixir Golem
Rage Night Witch Goblin Gang Fireball Mirror The Log
Fireball
Mirror Elixir Golem The Log Skeleton King
Mirror
Fireball The Log Goblin Gang Elixir Golem Night Witch
Rage
Elixir Golem Night Witch
The Log
Mirror Elixir Golem Fireball
Night Witch
Elixir Golem Mirror Rage Skeleton King
Skeleton King
Goblin Gang Fireball Night Witch

Defense Synergies 2 5

Goblin Gang
Mirror The Log
Elixir Golem
Fireball
Mirror The Log
Mirror
Fireball Goblin Gang The Log Night Witch
Rage
The Log
Fireball Goblin Gang Mirror Night Witch
Night Witch
Mirror The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Goblin Gang The Log Night Witch
Goblin Gang Night Witch
Night Witch Goblin Gang Skeleton King
Fireball The Log
Goblin Gang Fireball The Log Night Witch
Goblin Gang Fireball Night Witch
Fireball The Log
Goblin Gang Night Witch Skeleton King
Goblin Gang Night Witch
Goblin Gang Fireball The Log Night Witch Skeleton King
Goblin Gang Fireball Night Witch
Night Witch Goblin Gang Fireball The Log
Fireball Goblin Gang The Log Night Witch Skeleton King
Goblin Gang Skeleton King
Goblin Gang Fireball The Log
Goblin Gang Fireball Night Witch
Fireball Goblin Gang The Log Night Witch
The Log Fireball
Goblin Gang Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang The Log
Goblin Gang The Log
Goblin Gang Fireball The Log Night Witch
Goblin Gang Night Witch
Fireball Goblin Gang
Goblin Gang Fireball Night Witch
Fireball The Log
Goblin Gang
Fireball The Log
Goblin Gang Fireball Night Witch Skeleton King
Fireball
Goblin Gang Fireball The Log Night Witch Skeleton King
Fireball The Log Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Night Witch
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Night Witch
Fireball The Log
Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Night Witch
Fireball
Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Goblin Gang Fireball Night Witch
Fireball
The Log Fireball
Fireball Goblin Gang
The Log Fireball Skeleton King
Fireball
Goblin Gang Fireball The Log Skeleton King
Fireball
Fireball The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: