My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Skeleton Dragons Royal Recruits Royal Hogs Witch
Zap
Royal Hogs Witch
Barbarian Barrel
Royal Recruits Royal Hogs Witch
The Log
Royal Recruits Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Skeleton Dragons Royal Recruits Royal Hogs Witch
Royal Delivery
Skeleton Dragons Royal Recruits Royal Hogs Witch
Fireball
Skeleton Dragons Royal Hogs Witch
Poison
Skeleton Dragons Royal Recruits Royal Hogs Witch
Lightning
Skeleton Dragons Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Dragons Fireball Royal Hogs Witch Royal Recruits Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Skeleton Dragons Fireball Royal Hogs

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Recruits Royal Hogs Mirror Mega Knight
Royal Recruits
Skeleton Dragons Royal Hogs
Fireball
Mirror Royal Hogs Mega Knight
Royal Hogs
Skeleton Dragons Royal Recruits Fireball Mega Knight
Mirror
Fireball Electro Giant Skeleton Dragons
Witch
Mega Knight
Electro Giant
Mirror
Mega Knight
Skeleton Dragons Fireball Royal Hogs Witch

Defense Synergies 1 6

Skeleton Dragons
Fireball Mirror Mega Knight
Royal Recruits
Fireball
Mirror Skeleton Dragons Mega Knight
Royal Hogs
Mirror
Fireball Skeleton Dragons Mega Knight
Witch
Mega Knight
Electro Giant
Mega Knight
Skeleton Dragons Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Royal Recruits Fireball
Skeleton Dragons Royal Recruits Witch Mega Knight
Witch Mega Knight Skeleton Dragons Royal Recruits
Royal Recruits Witch Skeleton Dragons Mega Knight
Royal Recruits Fireball Mega Knight
Fireball Skeleton Dragons Mega Knight
Skeleton Dragons Fireball Witch
Skeleton Dragons Royal Recruits Fireball Electro Giant Mega Knight
Witch Royal Recruits
Royal Recruits Mega Knight
Skeleton Dragons Witch Royal Recruits Fireball Electro Giant Mega Knight
Skeleton Dragons Fireball Witch
Royal Recruits Mega Knight Skeleton Dragons Fireball Witch
Fireball Mega Knight Skeleton Dragons Royal Recruits Witch
Royal Recruits Mega Knight
Royal Recruits Fireball Electro Giant Mega Knight
Mega Knight Skeleton Dragons Royal Recruits Fireball Witch
Fireball Mega Knight Skeleton Dragons Royal Recruits Witch
Witch Skeleton Dragons Royal Recruits Fireball Mega Knight
Royal Recruits
Skeleton Dragons Royal Recruits Mega Knight Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Witch Electro Giant
Fireball Skeleton Dragons Mega Knight
Royal Recruits Mega Knight Witch
Royal Recruits Mega Knight Fireball
Royal Recruits Witch Mega Knight
Skeleton Dragons Fireball Electro Giant Witch
Royal Recruits Fireball Witch
Mega Knight Royal Recruits
Royal Recruits Mega Knight Skeleton Dragons Fireball Witch
Royal Recruits Witch Skeleton Dragons
Mega Knight Royal Recruits Witch
Royal Recruits Mega Knight Fireball Electro Giant
Royal Recruits Mega Knight Fireball Witch
Royal Recruits Skeleton Dragons Fireball Witch Electro Giant Mega Knight
Royal Recruits Witch Electro Giant Skeleton Dragons Fireball
Mega Knight Skeleton Dragons Royal Recruits Fireball Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Royal Recruits
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Royal Recruits Fireball
Fireball Skeleton Dragons Mega Knight
Skeleton Dragons Fireball Electro Giant Witch
Skeleton Dragons Witch
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball
Skeleton Dragons Royal Recruits Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Witch
Skeleton Dragons Royal Recruits Fireball Mega Knight
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball Witch Electro Giant Mega Knight
Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball
Skeleton Dragons Royal Recruits Fireball
Electro Giant Skeleton Dragons Fireball Witch Mega Knight
Witch
Fireball Skeleton Dragons Witch
Fireball Skeleton Dragons Witch Mega Knight
Fireball Skeleton Dragons
Skeleton Dragons Fireball Witch Electro Giant
Skeleton Dragons Fireball Witch Electro Giant
Fireball
Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball
Mega Knight
Fireball
Royal Recruits Fireball Witch
Fireball Skeleton Dragons Witch
Fireball
Fireball Skeleton Dragons Mega Knight
Skeleton Dragons Fireball
Fireball Electro Giant
Skeleton Dragons Royal Recruits Mega Knight
Electro Giant Skeleton Dragons Royal Recruits Fireball Witch
Skeleton Dragons Fireball Witch
Royal Recruits Fireball Witch Electro Giant Mega Knight

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