My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Bandit Fisherman Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman
Giant Snowball
Witch Fisherman Lumberjack
Zap
Witch Bandit Fisherman
Barbarian Barrel
Witch Bandit Magic Archer Lumberjack
The Log
Witch Bandit Fisherman Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch P.E.K.K.A Bandit Fisherman Magic Archer Lumberjack
Fireball
Witch Bandit Fisherman Magic Archer Lumberjack
Poison
Witch Fisherman Magic Archer
Lightning
Witch Bandit Fisherman Magic Archer Lumberjack
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bandit Fisherman Fireball Magic Archer Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bandit Fisherman Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Magic Archer
Mirror
Fireball Magic Archer Lumberjack
Witch
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Magic Archer Witch Fisherman Lumberjack
Bandit
Witch Magic Archer Lumberjack
Fisherman
P.E.K.K.A
Magic Archer
P.E.K.K.A Fireball Mirror Bandit Lumberjack
Lumberjack
Mirror Witch P.E.K.K.A Bandit Magic Archer

Defense Synergies 1 13

Fireball
Mirror Bandit Lumberjack
Mirror
Fireball Magic Archer Lumberjack
Witch
Bandit Fisherman Lumberjack
P.E.K.K.A
Fisherman
Bandit
Fireball Witch Fisherman Magic Archer Lumberjack
Fisherman
Witch P.E.K.K.A Bandit Magic Archer
Magic Archer
Mirror Bandit Fisherman Lumberjack
Lumberjack
Fireball Mirror Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
P.E.K.K.A Lumberjack Witch Bandit Fisherman
Witch P.E.K.K.A Fisherman Lumberjack Bandit
Witch P.E.K.K.A Lumberjack Bandit Fisherman
Fireball P.E.K.K.A Lumberjack
Fireball Bandit Magic Archer Lumberjack
Fireball Witch Magic Archer
Fireball P.E.K.K.A Bandit Magic Archer
Witch P.E.K.K.A Fisherman Lumberjack
Bandit Fisherman Lumberjack
Witch Fireball Bandit Fisherman Magic Archer Lumberjack
Fireball Witch Magic Archer
P.E.K.K.A Lumberjack Fireball Witch Bandit
Fireball Witch P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack
Fireball P.E.K.K.A Bandit Fisherman Lumberjack
Fireball Witch P.E.K.K.A Fisherman Lumberjack
Fireball Witch Bandit Fisherman Magic Archer Lumberjack
Witch Fireball Bandit Fisherman Magic Archer Lumberjack
P.E.K.K.A Fisherman Lumberjack
Fireball Witch P.E.K.K.A Bandit Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch P.E.K.K.A Bandit Fisherman
Fireball Bandit Fisherman Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack Witch Fisherman
P.E.K.K.A Lumberjack Fireball Bandit Fisherman
P.E.K.K.A Witch Bandit Fisherman Lumberjack
Fireball Witch Magic Archer
P.E.K.K.A Fireball Witch Bandit Lumberjack
P.E.K.K.A Fisherman Lumberjack
P.E.K.K.A Fireball Witch Bandit Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Fireball
P.E.K.K.A Fireball Witch Bandit Lumberjack
Fireball Witch Magic Archer
Witch Fireball P.E.K.K.A Fisherman Magic Archer Lumberjack
Fireball Witch P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Bandit Fisherman Magic Archer
Fireball Bandit Magic Archer
Fireball
Fireball Magic Archer
Fireball Witch Magic Archer
Witch Magic Archer
Fireball Magic Archer
Fireball Bandit Fisherman
Fireball Fisherman Lumberjack
Fireball Bandit Fisherman Magic Archer
Fireball Magic Archer
Fireball Bandit Fisherman Magic Archer
Fireball Bandit Fisherman Magic Archer
Fireball Fisherman Magic Archer
Fireball Witch Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Fisherman
Fireball Bandit Fisherman Magic Archer
Fireball Witch Magic Archer
Fireball Magic Archer
Fireball
Fisherman
Fireball
Fireball Witch Magic Archer
Witch Fisherman
Fireball Witch Bandit Fisherman Magic Archer
Fireball Witch Bandit Fisherman Magic Archer
Fireball Bandit Fisherman Magic Archer
Fireball Witch Magic Archer
Fireball Witch
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Fireball Witch Bandit Magic Archer
Fireball Witch Magic Archer
Fireball
Fireball Magic Archer Lumberjack
Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Bandit Magic Archer
P.E.K.K.A
Fireball

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