My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Guards Miner
Giant Snowball
Musketeer Furnace Royal Hogs Wall Breakers Guards Miner
Zap
Furnace Royal Hogs Wall Breakers Guards
Barbarian Barrel
Rascals Musketeer Furnace Royal Hogs Wall Breakers Guards
The Log
Rascals Musketeer Furnace Royal Hogs Wall Breakers Guards
Earthquake
Furnace Royal Hogs Guards
Arrows
Rascals Furnace Royal Hogs Wall Breakers Guards
Royal Delivery
Rascals Musketeer Royal Hogs Wall Breakers Guards Miner
Fireball
Rascals Musketeer Furnace Royal Hogs Wall Breakers
Poison
Rascals Musketeer Furnace Royal Hogs Guards
Lightning
Musketeer Furnace
Rocket
Rascals Musketeer Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Guards Miner Fireball Musketeer Furnace Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Guards Miner Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Musketeer Wall Breakers Miner
Fireball
Royal Hogs Wall Breakers Miner
Musketeer
Rascals Royal Hogs Miner
Furnace
Miner Royal Hogs
Royal Hogs
Fireball Musketeer Furnace Guards
Wall Breakers
Miner Rascals Fireball
Guards
Miner Royal Hogs
Miner
Furnace Wall Breakers Guards Rascals Fireball Musketeer

Defense Synergies 1 6

Rascals
Musketeer
Fireball
Musketeer Miner
Musketeer
Guards Rascals Fireball Furnace Miner
Furnace
Musketeer Guards
Royal Hogs
Wall Breakers
Guards
Musketeer Furnace
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Rascals Musketeer Furnace
Furnace Rascals Musketeer
Rascals Musketeer Furnace Guards
Fireball
Fireball Rascals Musketeer Furnace Guards
Musketeer Furnace Rascals Fireball
Rascals Fireball Musketeer
Rascals Musketeer Furnace
Guards Rascals Musketeer Miner
Guards Rascals Fireball Musketeer Furnace
Musketeer Rascals Fireball Furnace
Furnace Rascals Fireball Musketeer Guards
Fireball Rascals Furnace Guards
Rascals Furnace
Rascals Fireball Furnace
Rascals Fireball Musketeer Furnace
Fireball Rascals Musketeer Furnace Guards
Furnace Rascals Fireball Musketeer Guards
Musketeer
Rascals Fireball Musketeer Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball Furnace
Fireball Musketeer Miner
Guards Rascals Musketeer Furnace
Guards Rascals Fireball Musketeer
Rascals Musketeer Guards
Fireball Furnace Rascals Musketeer
Rascals Guards Fireball Musketeer Furnace
Rascals
Fireball
Musketeer Guards
Rascals Musketeer Guards
Fireball Guards
Rascals Fireball Guards
Rascals Fireball Musketeer Furnace
Rascals Guards Fireball Musketeer Furnace
Rascals Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer Guards
Fireball Musketeer Miner
Fireball Miner
Rascals Fireball Musketeer Guards
Fireball Furnace
Fireball Musketeer Furnace
Musketeer Furnace
Fireball
Fireball Miner
Fireball Musketeer Guards
Miner Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Miner
Fireball Musketeer
Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball
Fireball Musketeer
Fireball Miner
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Furnace
Fireball Miner Musketeer
Fireball Musketeer Miner
Fireball Miner Musketeer
Fireball Musketeer Furnace
Fireball Musketeer Guards
Fireball
Fireball Musketeer Miner
Fireball
Fireball
Fireball Musketeer Guards
Fireball Musketeer
Fireball
Fireball Miner Rascals Musketeer
Fireball Musketeer
Fireball
Musketeer
Rascals Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Miner

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