My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider Goblin Hut
Zap
Bats Goblin Hut
Barbarian Barrel
Musketeer Goblin Hut
The Log
Musketeer Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Musketeer Hog Rider Goblin Hut
Fireball
Musketeer Hog Rider Goblin Hut
Poison
Bats Musketeer Goblin Hut
Lightning
Musketeer Goblin Hut
Rocket
Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Fireball Musketeer Hog Rider Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats The Log Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Fireball
Hog Rider Mirror The Log Mega Knight
Musketeer
Hog Rider Goblin Hut Mirror The Log Mega Knight
Hog Rider
Bats Fireball Musketeer The Log Goblin Hut Mirror Mega Knight
Goblin Hut
Musketeer Hog Rider Mirror The Log Mega Knight
Mirror
Fireball The Log Musketeer Hog Rider Goblin Hut
The Log
Hog Rider Mirror Fireball Musketeer Goblin Hut Mega Knight
Mega Knight
Bats Fireball Musketeer Hog Rider Goblin Hut The Log

Defense Synergies 3 13

Bats
Musketeer The Log Mega Knight
Fireball
Mirror The Log Musketeer Goblin Hut Mega Knight
Musketeer
The Log Bats Fireball Goblin Hut Mirror Mega Knight
Hog Rider
Goblin Hut
Fireball Musketeer Mirror
Mirror
Fireball Musketeer Goblin Hut The Log Mega Knight
The Log
Fireball Musketeer Bats Mirror Mega Knight
Mega Knight
Bats Fireball Musketeer Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut The Log
Bats Musketeer Goblin Hut The Log Mega Knight
Goblin Hut Mega Knight Bats Musketeer
Goblin Hut Bats Musketeer Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Musketeer Mega Knight
Bats Musketeer Fireball Goblin Hut
Fireball Musketeer The Log Mega Knight
Musketeer Goblin Hut
Musketeer Mega Knight
Bats Fireball Musketeer Goblin Hut The Log Mega Knight
Musketeer Bats Fireball Goblin Hut
Goblin Hut Mega Knight Bats Fireball Musketeer The Log
Fireball Mega Knight Bats Goblin Hut The Log
Goblin Hut Mega Knight
Fireball Goblin Hut The Log Mega Knight
Mega Knight Bats Fireball Musketeer Goblin Hut
Fireball Mega Knight Bats Musketeer Goblin Hut The Log
The Log Bats Fireball Musketeer Goblin Hut Mega Knight
Musketeer Goblin Hut
Mega Knight Bats Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Hut
Fireball Musketeer The Log Mega Knight
Mega Knight Bats Musketeer Goblin Hut The Log
Mega Knight Bats Fireball Musketeer The Log
Musketeer Goblin Hut Mega Knight
Fireball Bats Musketeer Goblin Hut
Bats Fireball Musketeer Goblin Hut
Mega Knight
Mega Knight Bats Fireball Goblin Hut The Log
Musketeer Goblin Hut
Mega Knight Bats Musketeer Goblin Hut
Mega Knight Fireball The Log
Mega Knight Fireball
Fireball Musketeer Mega Knight
Goblin Hut Bats Fireball Musketeer The Log
Bats Mega Knight Fireball Musketeer Goblin Hut The Log
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Goblin Hut The Log
Fireball Musketeer The Log
Fireball The Log Mega Knight
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Goblin Hut The Log Mega Knight
Fireball
Bats
Fireball Musketeer The Log Mega Knight
Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Mega Knight
Fireball The Log Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Musketeer Goblin Hut
Fireball Musketeer
The Log Fireball
Fireball Musketeer Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Mega Knight

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