My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Furnace Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Mighty Miner
Giant Snowball
Musketeer Battle Ram Furnace Guards Mighty Miner
Zap
Battle Ram Furnace Guards Mighty Miner
Barbarian Barrel
Musketeer Battle Ram Furnace Guards Electro Wizard
The Log
Musketeer Battle Ram Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Musketeer Battle Ram Guards Electro Wizard
Fireball
Musketeer Battle Ram Furnace Electro Wizard Mighty Miner
Poison
Musketeer Furnace Guards Electro Wizard
Lightning
Musketeer Battle Ram Furnace Electro Wizard Mighty Miner
Rocket
Musketeer Furnace Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Tornado Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Fireball Musketeer Battle Ram Furnace Electro Wizard Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Fireball Musketeer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Battle Ram Electro Wizard
Musketeer
Battle Ram
Battle Ram
Fireball Musketeer Furnace Tornado Electro Wizard
Furnace
Battle Ram
Guards
Tornado
Fireball Battle Ram
Electro Wizard
Fireball Battle Ram
Mighty Miner

Defense Synergies 2 10

Fireball
Tornado Musketeer Electro Wizard
Musketeer
Guards Fireball Furnace Tornado Electro Wizard
Battle Ram
Furnace
Musketeer Guards Tornado Electro Wizard
Guards
Musketeer Furnace Electro Wizard
Tornado
Fireball Musketeer Furnace Electro Wizard
Electro Wizard
Fireball Musketeer Furnace Guards Tornado
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Electro Wizard
Musketeer Furnace Electro Wizard
Furnace Tornado Musketeer Electro Wizard
Musketeer Furnace Guards Electro Wizard
Fireball Tornado
Fireball Tornado Musketeer Furnace Guards Electro Wizard
Musketeer Furnace Tornado Electro Wizard Fireball
Fireball Musketeer Electro Wizard
Mighty Miner Musketeer Furnace Tornado
Guards Tornado Musketeer Electro Wizard
Guards Electro Wizard Fireball Musketeer Furnace Tornado
Musketeer Fireball Furnace Tornado Electro Wizard
Furnace Fireball Musketeer Guards Electro Wizard
Fireball Furnace Guards Tornado Electro Wizard
Furnace Electro Wizard
Tornado Fireball Furnace Electro Wizard
Fireball Musketeer Furnace Tornado Electro Wizard
Fireball Musketeer Furnace Guards Tornado Electro Wizard
Furnace Tornado Fireball Musketeer Guards Electro Wizard
Musketeer Tornado Electro Wizard
Fireball Musketeer Furnace Guards Electro Wizard
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace Electro Wizard
Fireball Electro Wizard Musketeer
Guards Musketeer Furnace Electro Wizard
Guards Fireball Musketeer Tornado Electro Wizard
Musketeer Guards Mighty Miner
Fireball Furnace Musketeer Tornado Electro Wizard
Guards Fireball Musketeer Furnace Electro Wizard
Mighty Miner
Electro Wizard Fireball Tornado
Musketeer Guards
Musketeer Guards
Fireball Guards Tornado Electro Wizard
Fireball Guards
Fireball Musketeer Furnace
Guards Electro Wizard Fireball Musketeer Furnace Tornado Mighty Miner
Fireball Musketeer Electro Wizard Mighty Miner
Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer Guards
Fireball Furnace
Fireball Musketeer Furnace Tornado
Musketeer Furnace Tornado
Fireball Tornado
Fireball Tornado
Fireball Musketeer Guards Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball Tornado
Fireball Musketeer Electro Wizard
Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Furnace
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Furnace Tornado Electro Wizard
Electro Wizard Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball Electro Wizard
Mighty Miner
Fireball
Electro Wizard Fireball Musketeer Guards
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Tornado
Musketeer
Fireball Musketeer Guards Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball

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