My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Graveyard
Giant Snowball
Musketeer Battle Ram Goblin Drill Graveyard Little Prince
Zap
Battle Ram Goblin Drill Graveyard Little Prince
Barbarian Barrel
Musketeer Battle Ram Goblin Drill Graveyard Little Prince
The Log
Musketeer Battle Ram Goblin Drill Graveyard Little Prince
Earthquake
Goblin Drill Graveyard
Arrows
Goblin Drill Graveyard Little Prince
Royal Delivery
Musketeer Battle Ram Goblin Drill Bowler Graveyard Little Prince
Fireball
Musketeer Battle Ram Goblin Drill Bowler Little Prince
Poison
Musketeer Goblin Drill Graveyard Little Prince
Lightning
Musketeer Battle Ram Bowler Little Prince
Rocket
Musketeer Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Drill Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Little Prince Fireball Musketeer Battle Ram Goblin Drill Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Little Prince Fireball Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Drill Graveyard Battle Ram Little Prince
Musketeer
Battle Ram Bowler Graveyard
Battle Ram
Fireball Musketeer Graveyard
Void
Goblin Drill
Fireball
Bowler
Graveyard Musketeer Little Prince
Graveyard
Fireball Bowler Musketeer Battle Ram Little Prince
Little Prince
Fireball Bowler Graveyard

Defense Synergies 0 6

Fireball
Musketeer Goblin Drill Little Prince
Musketeer
Fireball Goblin Drill Bowler
Battle Ram
Void
Goblin Drill
Fireball Musketeer
Bowler
Musketeer Little Prince
Graveyard
Little Prince
Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer Void
Musketeer Goblin Drill
Bowler Musketeer Void Goblin Drill
Musketeer Goblin Drill Bowler
Fireball Bowler
Fireball Bowler Musketeer
Musketeer Fireball Void Little Prince
Bowler Fireball Musketeer Void
Musketeer Goblin Drill
Musketeer Bowler Little Prince
Fireball Musketeer Goblin Drill Bowler
Musketeer Fireball
Goblin Drill Bowler Fireball Musketeer
Fireball Bowler Goblin Drill
Goblin Drill
Fireball Goblin Drill Bowler
Fireball Musketeer Goblin Drill Bowler
Fireball Musketeer Goblin Drill Bowler Little Prince
Goblin Drill Fireball Musketeer Bowler Little Prince
Musketeer Goblin Drill
Bowler Fireball Musketeer Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void Bowler
Fireball Void Musketeer Bowler
Musketeer Bowler
Bowler Fireball Musketeer
Musketeer Goblin Drill Bowler
Fireball Musketeer
Fireball Musketeer Void Bowler
Void Fireball
Musketeer Goblin Drill
Musketeer Bowler
Fireball Void Bowler
Bowler Fireball
Fireball Musketeer Bowler
Fireball Musketeer Goblin Drill Bowler Little Prince
Bowler Fireball Musketeer
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Musketeer Goblin Drill
Fireball Void Musketeer Bowler
Fireball Void Goblin Drill
Fireball Musketeer Void
Fireball Bowler
Fireball Musketeer
Musketeer Bowler
Fireball Bowler
Fireball Void
Fireball Musketeer Void Bowler
Void Fireball Musketeer Bowler
Fireball Void Musketeer
Fireball Musketeer Void Bowler
Fireball Musketeer Void
Fireball Musketeer
Fireball Musketeer Goblin Drill Bowler
Fireball Musketeer Bowler
Fireball
Void Fireball Musketeer Bowler
Fireball Void Bowler Little Prince
Fireball Musketeer Void Bowler
Fireball Void
Void Musketeer Bowler
Fireball Musketeer Void Goblin Drill
Fireball Bowler Little Prince
Fireball Void Musketeer Bowler
Fireball Void Musketeer Bowler
Fireball Void Musketeer
Fireball Musketeer Void Little Prince
Fireball Musketeer Void
Fireball Void Bowler
Void Fireball Musketeer
Void Fireball
Fireball Bowler
Fireball Musketeer Void
Fireball Musketeer
Fireball
Fireball Void Musketeer Bowler
Fireball Musketeer Bowler
Void Fireball
Musketeer
Fireball Musketeer Bowler
Fireball Musketeer Void
Void Fireball Musketeer Bowler Little Prince
Fireball Void Bowler
Void

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