My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Miner
Giant Snowball
Musketeer Skeleton Army Baby Dragon Witch Balloon Miner
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Musketeer Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Skeleton Army Baby Dragon Witch Balloon Miner
Fireball
Musketeer Skeleton Army Baby Dragon Witch Balloon
Poison
Musketeer Skeleton Army Witch Balloon
Lightning
Musketeer Baby Dragon Witch Balloon
Rocket
Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Fireball Musketeer Baby Dragon Freeze Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Fireball Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Freeze Miner
Musketeer
Baby Dragon Balloon Miner
Skeleton Army
Baby Dragon
Fireball Musketeer Witch Balloon Miner
Freeze
Balloon Fireball
Witch
Baby Dragon Miner
Balloon
Freeze Miner Musketeer Baby Dragon
Miner
Balloon Fireball Musketeer Baby Dragon Witch

Defense Synergies 0 8

Fireball
Musketeer Freeze Miner
Musketeer
Fireball Skeleton Army Baby Dragon Miner
Skeleton Army
Musketeer Freeze
Baby Dragon
Musketeer Witch
Freeze
Fireball Skeleton Army
Witch
Baby Dragon
Balloon
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Skeleton Army Musketeer Witch
Skeleton Army Witch Musketeer Freeze
Skeleton Army Witch Musketeer
Fireball Skeleton Army
Fireball Skeleton Army Freeze Musketeer Baby Dragon
Musketeer Fireball Baby Dragon Freeze Witch
Fireball Musketeer Baby Dragon
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Miner
Skeleton Army Witch Fireball Musketeer Baby Dragon Freeze
Musketeer Fireball Baby Dragon Witch
Skeleton Army Fireball Musketeer Freeze Witch
Fireball Skeleton Army Baby Dragon Freeze Witch
Skeleton Army
Skeleton Army Fireball Freeze
Fireball Musketeer Skeleton Army Witch
Fireball Musketeer Skeleton Army Baby Dragon Witch
Baby Dragon Freeze Witch Fireball Musketeer
Musketeer
Skeleton Army Fireball Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Musketeer Baby Dragon Miner
Skeleton Army Musketeer Witch
Skeleton Army Fireball Musketeer
Musketeer Skeleton Army Witch
Fireball Musketeer Baby Dragon Freeze Witch
Skeleton Army Fireball Musketeer Witch
Skeleton Army
Freeze Fireball Skeleton Army Baby Dragon Witch
Witch Musketeer Skeleton Army
Musketeer Witch
Skeleton Army Fireball
Skeleton Army Fireball Witch
Fireball Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Musketeer Freeze
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Freeze Witch
Musketeer Baby Dragon Witch
Fireball Baby Dragon Freeze
Fireball Miner
Fireball Musketeer
Miner Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Miner
Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Freeze
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Witch Miner
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Freeze Fireball Baby Dragon Witch
Witch
Fireball Miner Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon Witch Miner
Fireball Miner Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Freeze Witch
Fireball
Fireball Musketeer Miner
Fireball Freeze
Fireball
Fireball Musketeer Skeleton Army Freeze Witch
Fireball Musketeer Baby Dragon Witch
Freeze
Fireball
Fireball Miner Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon Freeze Witch
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Freeze Witch Miner
Fireball

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