My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Firecracker Skeleton Army Dark Prince Witch
Barbarian Barrel
Firecracker Musketeer Skeleton Army Dark Prince Witch
The Log
Firecracker Musketeer Skeleton Army Dark Prince Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Musketeer Skeleton Army Dark Prince Witch
Fireball
Firecracker Musketeer Skeleton Army Witch
Poison
Firecracker Musketeer Skeleton Army Witch
Lightning
Musketeer Dark Prince Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Fireball Musketeer Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Mega Knight
Fireball
Dark Prince The Log Mega Knight
Musketeer
Dark Prince The Log Mega Knight
Skeleton Army
Dark Prince
Firecracker Fireball Musketeer Witch
Witch
Dark Prince Mega Knight
The Log
Fireball Musketeer Mega Knight
Mega Knight
Firecracker Fireball Musketeer Witch The Log

Defense Synergies 3 16

Firecracker
The Log Musketeer Skeleton Army Dark Prince Mega Knight
Fireball
The Log Musketeer Dark Prince Mega Knight
Musketeer
The Log Firecracker Fireball Skeleton Army Dark Prince Mega Knight
Skeleton Army
Firecracker Musketeer The Log
Dark Prince
Firecracker Fireball Musketeer Witch The Log
Witch
Dark Prince The Log Mega Knight
The Log
Firecracker Fireball Musketeer Skeleton Army Dark Prince Witch Mega Knight
Mega Knight
Firecracker Fireball Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer The Log
Skeleton Army Firecracker Musketeer Dark Prince Witch The Log Mega Knight
Skeleton Army Witch Mega Knight Musketeer Dark Prince
Skeleton Army Witch Firecracker Musketeer Dark Prince Mega Knight
Firecracker Fireball Skeleton Army Dark Prince The Log Mega Knight
Fireball Skeleton Army The Log Firecracker Musketeer Dark Prince Mega Knight
Musketeer Firecracker Fireball Witch
Fireball Musketeer The Log Mega Knight
Witch Musketeer Skeleton Army
Skeleton Army Firecracker Musketeer Dark Prince Mega Knight
Skeleton Army Witch Firecracker Fireball Musketeer Dark Prince The Log Mega Knight
Musketeer Firecracker Fireball Witch
Skeleton Army Mega Knight Fireball Musketeer Dark Prince Witch The Log
Fireball Skeleton Army Mega Knight Firecracker Dark Prince Witch The Log
Skeleton Army Mega Knight
Skeleton Army Fireball The Log Mega Knight
Mega Knight Firecracker Fireball Musketeer Skeleton Army Dark Prince Witch
Fireball Mega Knight Firecracker Musketeer Skeleton Army Dark Prince Witch The Log
Witch The Log Firecracker Fireball Musketeer Dark Prince Mega Knight
Musketeer
Skeleton Army Dark Prince Mega Knight Firecracker Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Dark Prince Witch
Fireball Firecracker Musketeer The Log Mega Knight
Skeleton Army Mega Knight Musketeer Dark Prince Witch The Log
Skeleton Army Dark Prince Mega Knight Fireball Musketeer The Log
Musketeer Skeleton Army Dark Prince Witch Mega Knight
Firecracker Fireball Musketeer Witch
Skeleton Army Dark Prince Fireball Musketeer Witch
Mega Knight Skeleton Army Dark Prince
Mega Knight Firecracker Fireball Skeleton Army Dark Prince Witch The Log
Witch Musketeer Skeleton Army
Mega Knight Musketeer Dark Prince Witch
Skeleton Army Mega Knight Fireball Dark Prince The Log
Skeleton Army Dark Prince Mega Knight Fireball Witch
Firecracker Fireball Musketeer Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Fireball Musketeer Dark Prince The Log
Mega Knight Firecracker Fireball Musketeer Dark Prince Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball The Log
Firecracker Fireball Musketeer Dark Prince The Log
Fireball Firecracker Dark Prince The Log Mega Knight
Firecracker Fireball Musketeer Witch
Firecracker Musketeer Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Musketeer
Firecracker Fireball Musketeer Dark Prince The Log
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer Witch The Log
Firecracker Fireball Musketeer The Log Mega Knight
Fireball
Firecracker Fireball Musketeer Dark Prince The Log Mega Knight
Firecracker Fireball Witch The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
Firecracker The Log Fireball Dark Prince Witch Mega Knight
Witch
Firecracker Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log Mega Knight
Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer Witch
Firecracker Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball Musketeer Skeleton Army Dark Prince Witch
Fireball Firecracker Musketeer Witch
The Log Fireball
Fireball Firecracker Musketeer Dark Prince Mega Knight
The Log Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer Dark Prince Mega Knight
Firecracker Fireball Musketeer Witch The Log
Firecracker Fireball Musketeer Witch
Firecracker Fireball Musketeer Dark Prince Witch The Log Mega Knight
Fireball Firecracker Mega Knight

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