My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Musketeer Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Musketeer Valkyrie Guards Lumberjack
The Log
Musketeer Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Guards Balloon Lumberjack
Fireball
Musketeer Balloon Lumberjack
Poison
Musketeer Guards Balloon
Lightning
Musketeer Valkyrie Balloon Lumberjack
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Musketeer Valkyrie Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze The Log
Musketeer
Valkyrie Balloon The Log Lumberjack
Valkyrie
Musketeer Balloon Lumberjack
Guards
The Log Lumberjack
Freeze
Balloon Fireball
Balloon
Valkyrie Freeze Lumberjack Musketeer The Log
The Log
Fireball Musketeer Guards Balloon Lumberjack
Lumberjack
Valkyrie Balloon Musketeer Guards The Log

Defense Synergies 5 11

Fireball
The Log Musketeer Valkyrie Freeze Lumberjack
Musketeer
Valkyrie Guards The Log Lumberjack Fireball
Valkyrie
Musketeer Fireball Freeze The Log Lumberjack
Guards
Musketeer The Log Lumberjack
Freeze
Fireball Valkyrie Lumberjack
Balloon
The Log
Fireball Musketeer Valkyrie Guards Lumberjack
Lumberjack
Musketeer Fireball Valkyrie Guards Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie The Log
Lumberjack Musketeer Valkyrie The Log
Lumberjack Musketeer Valkyrie Freeze
Lumberjack Musketeer Valkyrie Guards
Fireball Valkyrie The Log Lumberjack
Fireball Freeze The Log Musketeer Valkyrie Guards Lumberjack
Musketeer Fireball Freeze
Fireball Musketeer Valkyrie The Log
Musketeer Lumberjack
Guards Musketeer Valkyrie Lumberjack
Valkyrie Guards Fireball Musketeer Freeze The Log Lumberjack
Musketeer Fireball
Lumberjack Fireball Musketeer Valkyrie Guards Freeze The Log
Fireball Valkyrie Guards Freeze The Log Lumberjack
Lumberjack
Fireball Freeze The Log Lumberjack
Fireball Musketeer Valkyrie Lumberjack
Fireball Valkyrie Musketeer Guards The Log Lumberjack
Valkyrie Freeze The Log Fireball Musketeer Guards Lumberjack
Musketeer Lumberjack
Valkyrie Fireball Musketeer Guards The Log Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Fireball
Fireball Musketeer Valkyrie The Log Lumberjack
Guards Lumberjack Musketeer Valkyrie The Log
Valkyrie Guards Lumberjack Fireball Musketeer The Log
Musketeer Valkyrie Guards Lumberjack
Fireball Musketeer Freeze
Guards Fireball Musketeer Valkyrie Lumberjack
Valkyrie Lumberjack
Freeze Fireball Valkyrie The Log
Musketeer Guards
Musketeer Valkyrie Guards Lumberjack
Fireball Valkyrie Guards The Log
Fireball Valkyrie Guards Lumberjack
Fireball Musketeer Valkyrie
Guards Fireball Musketeer Valkyrie Freeze The Log Lumberjack
Valkyrie Fireball Musketeer Freeze The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Guards Freeze The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie Guards Freeze The Log
Fireball Valkyrie The Log
Fireball Musketeer Freeze
Musketeer The Log
Fireball The Log Freeze
Fireball The Log
Fireball Musketeer Guards Lumberjack
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Freeze
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Freeze
Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Freeze The Log Fireball Valkyrie
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Guards Freeze
Fireball
Fireball Musketeer The Log
Fireball Freeze
Fireball The Log
Fireball Musketeer Guards Freeze
Fireball Musketeer
Freeze
The Log Fireball
Fireball Musketeer Valkyrie Lumberjack
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Guards Freeze The Log
Fireball Musketeer
Fireball Musketeer Freeze The Log
Fireball

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