My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Executioner Giant Skeleton P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Musketeer Valkyrie Executioner Giant Skeleton
The Log
Musketeer Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Executioner Giant Skeleton P.E.K.K.A
Fireball
Musketeer Hog Rider Executioner
Poison
Musketeer Executioner
Lightning
Musketeer Valkyrie Executioner
Rocket
Musketeer Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Giant Skeleton P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Hog Rider Executioner Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mega Knight
Musketeer
Valkyrie Hog Rider Giant Skeleton P.E.K.K.A Mega Knight
Valkyrie
Musketeer Hog Rider Executioner Giant Skeleton P.E.K.K.A
Hog Rider
Fireball Musketeer Valkyrie Executioner Giant Skeleton Mega Knight
Executioner
Valkyrie Hog Rider P.E.K.K.A Mega Knight
Giant Skeleton
Musketeer Valkyrie Hog Rider
P.E.K.K.A
Musketeer Valkyrie Executioner
Mega Knight
Fireball Musketeer Hog Rider Executioner

Defense Synergies 1 10

Fireball
Musketeer Valkyrie Mega Knight
Musketeer
Valkyrie Fireball Giant Skeleton P.E.K.K.A Mega Knight
Valkyrie
Musketeer Fireball Executioner P.E.K.K.A
Hog Rider
Executioner
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Musketeer Executioner
P.E.K.K.A
Musketeer Valkyrie
Mega Knight
Fireball Musketeer Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Executioner
P.E.K.K.A Musketeer Valkyrie Executioner Mega Knight
P.E.K.K.A Mega Knight Musketeer Valkyrie Executioner Giant Skeleton
P.E.K.K.A Musketeer Valkyrie Mega Knight
Fireball Valkyrie Giant Skeleton P.E.K.K.A Mega Knight
Fireball Musketeer Valkyrie Executioner Mega Knight
Musketeer Fireball Executioner
Fireball Musketeer Valkyrie Giant Skeleton P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer
Musketeer Valkyrie Giant Skeleton Mega Knight
Valkyrie Executioner Fireball Musketeer Giant Skeleton Mega Knight
Musketeer Executioner Fireball
P.E.K.K.A Mega Knight Fireball Musketeer Valkyrie Giant Skeleton
Fireball Valkyrie Executioner Mega Knight P.E.K.K.A
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Mega Knight Fireball Musketeer Valkyrie Executioner P.E.K.K.A
Fireball Mega Knight Musketeer Valkyrie Executioner
Valkyrie Executioner Fireball Musketeer Giant Skeleton Mega Knight
P.E.K.K.A Musketeer
Valkyrie Mega Knight Fireball Musketeer Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Giant Skeleton P.E.K.K.A
Fireball Musketeer Valkyrie Executioner Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Musketeer Valkyrie
Valkyrie Giant Skeleton P.E.K.K.A Mega Knight Fireball Musketeer
Giant Skeleton P.E.K.K.A Musketeer Valkyrie Executioner Mega Knight
Fireball Executioner Musketeer
P.E.K.K.A Fireball Musketeer Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Valkyrie
Giant Skeleton P.E.K.K.A Mega Knight Fireball Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Musketeer Valkyrie Giant Skeleton
P.E.K.K.A Mega Knight Fireball Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Fireball Valkyrie Executioner
Fireball Musketeer Valkyrie Executioner Mega Knight
Fireball Musketeer Valkyrie Executioner Giant Skeleton P.E.K.K.A
Valkyrie Executioner Mega Knight Fireball Musketeer Giant Skeleton P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Giant Skeleton
Fireball Musketeer Executioner
Fireball Giant Skeleton
Fireball Musketeer Valkyrie Giant Skeleton
Fireball Executioner Valkyrie Mega Knight
Fireball Executioner Musketeer
Musketeer Executioner
Fireball Executioner
Fireball
Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner Mega Knight
Fireball
Fireball Musketeer Executioner Mega Knight
Fireball Valkyrie Mega Knight
Fireball Musketeer Giant Skeleton Mega Knight
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Executioner Mega Knight
Fireball Musketeer Executioner
Fireball Musketeer Mega Knight
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer
Fireball
Fireball Musketeer Mega Knight
Fireball
P.E.K.K.A Giant Skeleton Mega Knight
Fireball
Fireball Musketeer
Fireball Musketeer Executioner
Fireball
Fireball Musketeer Valkyrie Executioner Mega Knight
Fireball Musketeer Executioner
Fireball Giant Skeleton
Musketeer Executioner P.E.K.K.A Mega Knight
Fireball Musketeer Giant Skeleton
Fireball Musketeer Executioner
Fireball Musketeer Executioner Giant Skeleton Mega Knight
P.E.K.K.A
Fireball Mega Knight

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