My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Musketeer Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Musketeer Inferno Tower Wizard
The Log
Musketeer Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Musketeer Wizard Ram Rider
Fireball
Musketeer Inferno Tower Wizard Ram Rider
Poison
Musketeer Inferno Tower Wizard
Lightning
Musketeer Inferno Tower Wizard Ram Rider Archer Queen
Rocket
Musketeer Inferno Tower Wizard Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Musketeer Inferno Tower Wizard Ram Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Musketeer Inferno Tower

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Ram Rider Mega Knight Archer Queen
Musketeer
The Log Ram Rider Mega Knight
Inferno Tower
Wizard
Ram Rider Mega Knight
The Log
Fireball Musketeer Ram Rider Mega Knight
Ram Rider
Fireball Musketeer Wizard The Log Mega Knight Archer Queen
Mega Knight
Fireball Musketeer Wizard The Log Ram Rider Archer Queen
Archer Queen
Fireball Ram Rider Mega Knight

Defense Synergies 4 12

Fireball
The Log Musketeer Inferno Tower Ram Rider Mega Knight
Musketeer
The Log Fireball Inferno Tower Ram Rider Mega Knight
Inferno Tower
The Log Fireball Musketeer Mega Knight
Wizard
The Log Mega Knight
The Log
Fireball Musketeer Inferno Tower Archer Queen Wizard Ram Rider Mega Knight
Ram Rider
Fireball Musketeer The Log
Mega Knight
Fireball Musketeer Inferno Tower Wizard The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Inferno Tower Wizard The Log Ram Rider
Inferno Tower Musketeer The Log Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Musketeer
Inferno Tower Musketeer Ram Rider Mega Knight
Fireball The Log Mega Knight
Fireball The Log Musketeer Mega Knight
Musketeer Inferno Tower Ram Rider Fireball Wizard
Fireball Musketeer Inferno Tower The Log Ram Rider Mega Knight
Inferno Tower Musketeer Archer Queen
Musketeer Inferno Tower Mega Knight
Fireball Musketeer Wizard The Log Ram Rider Mega Knight
Musketeer Inferno Tower Fireball Wizard Ram Rider
Inferno Tower Mega Knight Fireball Musketeer Wizard The Log Ram Rider
Fireball Wizard Mega Knight The Log
Inferno Tower Ram Rider Mega Knight
Inferno Tower Fireball The Log Ram Rider Mega Knight
Wizard Mega Knight Fireball Musketeer Inferno Tower
Fireball Mega Knight Musketeer Wizard The Log Ram Rider
Wizard The Log Fireball Musketeer Ram Rider Mega Knight
Musketeer Inferno Tower Ram Rider
Wizard Mega Knight Fireball Musketeer The Log
Inferno Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower
Fireball Musketeer Wizard The Log Mega Knight
Mega Knight Musketeer Inferno Tower The Log Ram Rider
Mega Knight Fireball Musketeer Inferno Tower The Log Ram Rider
Inferno Tower Musketeer Ram Rider Mega Knight
Fireball Wizard Musketeer Ram Rider
Fireball Musketeer Inferno Tower Ram Rider
Inferno Tower Mega Knight
Mega Knight Fireball Inferno Tower The Log
Inferno Tower Musketeer
Mega Knight Musketeer Inferno Tower
Mega Knight Fireball The Log Archer Queen
Mega Knight Fireball Inferno Tower Wizard Ram Rider
Wizard Fireball Musketeer Mega Knight
Inferno Tower Fireball Musketeer The Log Archer Queen
Mega Knight Fireball Musketeer Inferno Tower Wizard The Log Archer Queen
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Ram Rider
Fireball The Log
Fireball Musketeer The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Musketeer Ram Rider
Musketeer Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball Musketeer
Fireball Musketeer Wizard The Log Ram Rider
Fireball Musketeer Wizard Archer Queen
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log Mega Knight
Fireball
Fireball Musketeer Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Wizard Mega Knight
Fireball The Log Musketeer Wizard Ram Rider
Fireball Musketeer Wizard The Log Ram Rider Mega Knight
Fireball Musketeer The Log
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball Musketeer
Fireball Musketeer Wizard Ram Rider Archer Queen
The Log Fireball
Fireball Musketeer Wizard Mega Knight
The Log Fireball Musketeer Wizard
Fireball Archer Queen
Musketeer Mega Knight Archer Queen
Fireball Musketeer The Log Archer Queen
Fireball Musketeer Archer Queen
Fireball Musketeer The Log Mega Knight Archer Queen
Fireball Wizard Mega Knight

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