My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Goblin Giant X-Bow Electro Giant Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant X-Bow Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Bats Musketeer Fisherman
Zap
Bats Goblin Giant X-Bow Fisherman
Barbarian Barrel
Musketeer X-Bow Magic Archer
The Log
Musketeer X-Bow Fisherman
Earthquake
X-Bow
Arrows
Bats
Royal Delivery
Bats Musketeer Fisherman Magic Archer
Fireball
Musketeer X-Bow Fisherman Magic Archer
Poison
Bats Musketeer X-Bow Fisherman Magic Archer
Lightning
Musketeer X-Bow Fisherman Magic Archer
Rocket
Musketeer X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fisherman Fireball Musketeer Magic Archer Goblin Giant X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Fisherman Fireball Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Giant X-Bow Fisherman
Fireball
Goblin Giant X-Bow Magic Archer
Musketeer
Goblin Giant X-Bow Fisherman
Goblin Giant
Fireball Bats Musketeer Fisherman Magic Archer
X-Bow
Fireball Bats Musketeer
Electro Giant
Fisherman
Fisherman
Bats Musketeer Goblin Giant Electro Giant
Magic Archer
Fireball Goblin Giant

Defense Synergies 2 10

Bats
Musketeer Goblin Giant X-Bow Fisherman
Fireball
Goblin Giant X-Bow Musketeer
Musketeer
Bats Fireball Fisherman
Goblin Giant
Fireball Bats Magic Archer
X-Bow
Fireball Bats Fisherman
Electro Giant
Fisherman
Fisherman
Bats Musketeer X-Bow Electro Giant Magic Archer
Magic Archer
Goblin Giant Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Giant X-Bow Magic Archer
Bats Musketeer X-Bow Fisherman
Fisherman Bats Musketeer
Bats Musketeer Fisherman
Fireball X-Bow
Fireball Bats Musketeer X-Bow Magic Archer
Bats Musketeer Fireball X-Bow Magic Archer
Fireball Musketeer Goblin Giant X-Bow Electro Giant Magic Archer
Musketeer X-Bow Fisherman
Musketeer Fisherman
Bats Fireball Musketeer Goblin Giant X-Bow Electro Giant Fisherman Magic Archer
Musketeer Bats Fireball Magic Archer
Bats Fireball Musketeer X-Bow
Fireball Bats X-Bow Magic Archer
X-Bow
Fireball X-Bow Electro Giant Fisherman
Bats Fireball Musketeer X-Bow Fisherman
Fireball Bats Musketeer X-Bow Fisherman Magic Archer
Bats Fireball Musketeer Fisherman Magic Archer
Musketeer Fisherman
Bats Fireball Musketeer Goblin Giant Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball X-Bow Electro Giant Fisherman
Fireball Musketeer X-Bow Fisherman Magic Archer
Bats Musketeer Goblin Giant Fisherman
Bats Fireball Musketeer Goblin Giant X-Bow Fisherman
Musketeer Goblin Giant Fisherman
Fireball Electro Giant Bats Musketeer Goblin Giant Magic Archer
Bats Fireball Musketeer Goblin Giant
Goblin Giant Fisherman
Bats Fireball X-Bow Magic Archer
Musketeer Goblin Giant
Bats Musketeer
Fireball Goblin Giant Electro Giant
Fireball Goblin Giant
Fireball Musketeer Electro Giant Magic Archer
Electro Giant Bats Fireball Musketeer Goblin Giant X-Bow Fisherman Magic Archer
Bats Fireball Musketeer Electro Giant Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer X-Bow
Fireball Musketeer X-Bow Fisherman Magic Archer
Fireball Goblin Giant X-Bow Magic Archer
Fireball Musketeer
Fireball Magic Archer
Fireball Electro Giant Bats Musketeer Goblin Giant Magic Archer
Musketeer Magic Archer
Fireball X-Bow Magic Archer
Fireball X-Bow Fisherman
Bats Fireball Musketeer X-Bow Fisherman
Fireball Musketeer X-Bow Fisherman Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Fisherman Magic Archer
Fireball Musketeer X-Bow Fisherman Magic Archer
Fireball Musketeer X-Bow Fisherman Magic Archer
X-Bow Fireball Musketeer Magic Archer
Magic Archer Fireball Musketeer X-Bow
Fireball
Bats Fisherman
Fireball Musketeer X-Bow Fisherman Magic Archer
Fireball X-Bow Electro Giant Magic Archer
Fireball Musketeer X-Bow Magic Archer
Fireball
Musketeer X-Bow Fisherman
Fireball Musketeer X-Bow
Electro Giant Fireball Magic Archer
Fisherman
Fireball X-Bow Musketeer Fisherman Magic Archer
Fireball Musketeer X-Bow Fisherman Magic Archer
Fireball Musketeer X-Bow Fisherman Magic Archer
Bats Fireball Musketeer X-Bow Electro Giant Magic Archer
Bats Fireball Musketeer Electro Giant
Fireball
Fireball Musketeer X-Bow Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Musketeer X-Bow Magic Archer
Fireball Musketeer Magic Archer
Fireball
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Electro Giant
Musketeer
Electro Giant Bats Fireball Musketeer Magic Archer
Bats Fireball Musketeer Magic Archer
Fireball Musketeer Goblin Giant X-Bow Electro Giant Magic Archer

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