My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Prince Sparky
Barbarian Barrel
Firecracker Witch Sparky
The Log
Firecracker Witch Prince Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Prince Sparky
Fireball
Firecracker Witch Sparky
Poison
Firecracker Witch Sparky
Lightning
Witch Prince Sparky
Rocket
Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fireball Witch Prince Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Firecracker Fireball Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Prince Sparky Mega Knight
Fireball
The Log Sparky Mega Knight
Witch
Prince Mega Knight
Prince
Mega Knight Firecracker Witch Electro Giant The Log
Electro Giant
Prince Sparky
The Log
Fireball Prince Sparky Mega Knight
Sparky
Firecracker Fireball Electro Giant The Log
Mega Knight
Prince Firecracker Fireball Witch The Log

Defense Synergies 3 9

Firecracker
The Log Prince Mega Knight
Fireball
The Log Mega Knight
Witch
Prince The Log Mega Knight
Prince
The Log Firecracker Witch Electro Giant
Electro Giant
Prince
The Log
Firecracker Fireball Prince Witch Sparky Mega Knight
Sparky
The Log
Mega Knight
Firecracker Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Sparky
Sparky Firecracker Witch Prince The Log Mega Knight
Witch Prince Sparky Mega Knight
Witch Prince Sparky Firecracker Mega Knight
Firecracker Fireball Prince The Log Sparky Mega Knight
Fireball The Log Firecracker Mega Knight
Firecracker Fireball Witch
Fireball Electro Giant The Log Sparky Mega Knight
Witch Sparky Prince
Firecracker Prince Sparky Mega Knight
Witch Firecracker Fireball Electro Giant The Log Mega Knight
Firecracker Fireball Witch
Prince Sparky Mega Knight Fireball Witch The Log
Fireball Sparky Mega Knight Firecracker Witch Prince The Log
Sparky Prince Mega Knight
Fireball Prince Electro Giant The Log Sparky Mega Knight
Sparky Mega Knight Firecracker Fireball Witch Prince
Fireball Mega Knight Firecracker Witch Prince The Log
Witch The Log Firecracker Fireball Mega Knight
Sparky Prince
Mega Knight Firecracker Fireball Witch Prince Electro Giant The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Prince Electro Giant Sparky
Fireball Firecracker Prince The Log Mega Knight
Mega Knight Witch Prince The Log Sparky
Prince Mega Knight Fireball The Log Sparky
Witch Prince Sparky Mega Knight
Firecracker Fireball Electro Giant Witch
Prince Sparky Fireball Witch
Mega Knight Prince Sparky
Mega Knight Firecracker Fireball Witch Prince The Log Sparky
Witch Sparky
Mega Knight Witch Prince Sparky
Mega Knight Fireball Prince Electro Giant The Log
Prince Mega Knight Fireball Witch Sparky
Firecracker Fireball Witch Electro Giant Sparky Mega Knight
Witch Electro Giant Sparky Firecracker Fireball Prince The Log
Mega Knight Firecracker Fireball Witch Electro Giant The Log Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Sparky
Firecracker Fireball The Log
Fireball The Log Sparky
Firecracker Fireball Prince The Log Sparky
Fireball Firecracker The Log Sparky Mega Knight
Firecracker Fireball Electro Giant Witch
Firecracker Witch The Log Sparky
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Prince Sparky
Firecracker Fireball Prince The Log Sparky
Fireball Firecracker
Firecracker Fireball The Log Sparky
Firecracker Fireball
Firecracker Fireball Prince The Log Sparky
Firecracker Fireball Witch The Log Sparky
Firecracker Fireball The Log Sparky Mega Knight
Fireball Sparky
Sparky
Firecracker Fireball Prince The Log Sparky Mega Knight
Firecracker Fireball Witch Electro Giant The Log Mega Knight
Fireball Prince The Log Sparky Mega Knight
Fireball
Prince The Log Sparky
Fireball The Log
Firecracker Electro Giant The Log Fireball Witch Sparky Mega Knight
Witch
Firecracker Fireball The Log Witch Sparky
Fireball Witch Prince The Log Sparky Mega Knight
Fireball Firecracker The Log Sparky
Firecracker Fireball Witch Electro Giant Sparky
Firecracker Fireball Witch Electro Giant
Fireball Sparky
Fireball The Log Sparky Mega Knight
Firecracker Fireball Sparky
Prince Sparky Mega Knight
Firecracker Fireball The Log Sparky
Fireball Witch Prince
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker Prince Sparky Mega Knight
The Log Firecracker Fireball
Fireball Electro Giant Sparky
Firecracker Prince Sparky Mega Knight
Electro Giant Firecracker Fireball Witch The Log Sparky
Firecracker Fireball Witch
Firecracker Fireball Witch Prince Electro Giant The Log Sparky Mega Knight
Prince Sparky
Fireball Firecracker Sparky Mega Knight

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