My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Princess Phoenix Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Electro Dragon Princess Little Prince
Zap
Princess Little Prince
Barbarian Barrel
Princess Little Prince
The Log
Princess Little Prince
Earthquake
Arrows
Princess Little Prince
Royal Delivery
Electro Dragon Princess Little Prince
Fireball
Electro Dragon Princess Little Prince
Poison
Electro Dragon Princess Phoenix Little Prince
Lightning
Electro Dragon Phoenix Little Prince
Rocket
Electro Dragon Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Princess Little Prince Fireball Phoenix Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Princess Little Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Princess Mega Knight Little Prince
Rage
Electro Dragon Phoenix
Electro Dragon
Rage Mega Knight Little Prince
The Log
Fireball Princess Mega Knight Little Prince
Princess
Fireball The Log Mega Knight
Phoenix
Rage
Mega Knight
Fireball Electro Dragon The Log Princess
Little Prince
Fireball Electro Dragon The Log

Defense Synergies 1 9

Fireball
The Log Princess Mega Knight Little Prince
Rage
Electro Dragon
The Log
The Log
Fireball Electro Dragon Princess Mega Knight Little Prince
Princess
Fireball The Log Mega Knight
Phoenix
Little Prince
Mega Knight
Fireball The Log Princess
Little Prince
Fireball The Log Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log
Electro Dragon The Log Phoenix Mega Knight
Mega Knight Electro Dragon
Electro Dragon Phoenix Mega Knight
Fireball The Log Princess Mega Knight
Fireball The Log Electro Dragon Mega Knight
Fireball Electro Dragon Princess Phoenix Little Prince
Fireball Electro Dragon The Log Phoenix Mega Knight
Princess Phoenix
Phoenix Mega Knight Little Prince
Fireball Electro Dragon The Log Princess Mega Knight
Fireball Electro Dragon Princess Phoenix
Mega Knight Fireball Electro Dragon The Log
Fireball Mega Knight Electro Dragon The Log Princess
Phoenix Mega Knight
Fireball The Log Mega Knight
Mega Knight Fireball Electro Dragon
Fireball Mega Knight Electro Dragon The Log Little Prince
The Log Fireball Electro Dragon Princess Mega Knight Little Prince
Phoenix
Mega Knight Fireball Electro Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Electro Dragon The Log Phoenix Mega Knight
Mega Knight Electro Dragon The Log
Mega Knight Fireball The Log Phoenix
Phoenix Mega Knight
Fireball Electro Dragon Princess
Fireball Phoenix
Mega Knight Phoenix
Electro Dragon Mega Knight Fireball The Log Phoenix
Phoenix
Mega Knight Electro Dragon Phoenix
Mega Knight Fireball The Log Phoenix
Mega Knight Fireball
Fireball Electro Dragon Princess Mega Knight
Electro Dragon Phoenix Fireball The Log Little Prince
Mega Knight Fireball Electro Dragon The Log Princess Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Electro Dragon The Log
Fireball Electro Dragon The Log Princess
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Electro Dragon Princess
The Log Princess
Fireball The Log Electro Dragon Princess
Fireball The Log Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon The Log Princess
Fireball Electro Dragon Princess
Fireball The Log Princess
Fireball Electro Dragon Princess
Princess Fireball The Log
Fireball Electro Dragon The Log Princess
Fireball Electro Dragon The Log Princess Mega Knight
Fireball
Fireball Electro Dragon The Log Princess Mega Knight
Fireball Electro Dragon The Log Princess Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball Princess
The Log
Fireball Electro Dragon The Log
The Log Fireball Electro Dragon Princess Mega Knight Little Prince
Fireball The Log Electro Dragon Princess
Fireball Electro Dragon The Log Princess Mega Knight
Fireball The Log
Fireball Electro Dragon Princess Little Prince
Electro Dragon Fireball
Fireball
Fireball Electro Dragon The Log Mega Knight
Fireball Electro Dragon Princess
Mega Knight
Fireball The Log Princess
Fireball Electro Dragon Princess
Fireball Electro Dragon Princess
The Log Fireball
Fireball Electro Dragon Princess Mega Knight
The Log Fireball Electro Dragon Princess
Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball The Log Princess
Fireball Electro Dragon Princess
Electro Dragon Fireball The Log Princess Mega Knight Little Prince
Fireball Electro Dragon Mega Knight

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