My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Battle Ram Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Royal Ghost Fireball Battle Ram Electro Wizard Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Royal Ghost Fireball Battle Ram

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Battle Ram Electro Wizard Magic Archer Golden Knight
Battle Ram
Magic Archer Fireball Tornado P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
Tornado
Fireball P.E.K.K.A Magic Archer Battle Ram
P.E.K.K.A
Tornado Electro Wizard Magic Archer Battle Ram
Royal Ghost
Battle Ram Electro Wizard Magic Archer Golden Knight
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost Magic Archer
Magic Archer
Battle Ram Tornado P.E.K.K.A Fireball Royal Ghost Electro Wizard Golden Knight
Golden Knight
Fireball Battle Ram Royal Ghost Magic Archer

Defense Synergies 3 6

Fireball
Tornado Electro Wizard Golden Knight
Battle Ram
Tornado
Fireball P.E.K.K.A Magic Archer Electro Wizard
P.E.K.K.A
Tornado Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Fireball Tornado P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Tornado Electro Wizard
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Royal Ghost Electro Wizard Magic Archer
Tornado Electro Wizard Fireball Magic Archer
Fireball P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Tornado
Tornado Royal Ghost Electro Wizard
Electro Wizard Fireball Tornado Royal Ghost Magic Archer
Fireball Tornado Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
Fireball Tornado P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Electro Wizard
Tornado Fireball P.E.K.K.A Electro Wizard
Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Tornado Royal Ghost Electro Wizard Magic Archer Golden Knight
Tornado Fireball Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Royal Ghost Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Royal Ghost Magic Archer
P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A
Fireball Tornado Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Golden Knight
Fireball Magic Archer
Electro Wizard Fireball Tornado P.E.K.K.A Magic Archer Golden Knight
Fireball P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Ghost Golden Knight
Fireball Tornado Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Golden Knight
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard Magic Archer Golden Knight
Fireball Tornado Magic Archer
Fireball Magic Archer Golden Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Golden Knight
Magic Archer Fireball
Fireball Tornado
Fireball Electro Wizard Magic Archer
Fireball Tornado Magic Archer Golden Knight
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Fireball Tornado Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball Tornado Magic Archer Golden Knight
Fireball Tornado Magic Archer Golden Knight
Fireball Tornado Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Tornado Electro Wizard Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Tornado
P.E.K.K.A
Fireball Tornado Electro Wizard Magic Archer Golden Knight
Fireball Tornado Electro Wizard Magic Archer
Fireball Tornado Royal Ghost Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Fireball

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