My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mother Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Skeleton King
Giant Snowball
Royal Hogs Skeleton Army Witch Skeleton King
Zap
Royal Hogs Skeleton Army Witch Skeleton King
Barbarian Barrel
Royal Hogs Skeleton Army Witch Skeleton King
The Log
Royal Hogs Skeleton Army Witch Skeleton King
Earthquake
Royal Hogs Skeleton Army Witch Skeleton King
Arrows
Royal Hogs Skeleton Army Witch Skeleton King
Royal Delivery
Royal Hogs Skeleton Army Witch Mother Witch Skeleton King
Fireball
Royal Hogs Skeleton Army Witch Mother Witch Skeleton King
Poison
Royal Hogs Skeleton Army Witch Mother Witch Skeleton King
Lightning
Witch Mother Witch Skeleton King
Rocket
Royal Hogs Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Fireball Mother Witch Skeleton King Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Fireball Mother Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Royal Hogs Mega Knight Skeleton King
Royal Hogs
Mother Witch Fireball Mega Knight
Mirror
Fireball Skeleton Army
Skeleton Army
Skeleton King Mirror
Witch
Mega Knight Skeleton King
Mother Witch
Royal Hogs Mega Knight
Mega Knight
Fireball Royal Hogs Witch Mother Witch
Skeleton King
Skeleton Army Fireball Witch

Defense Synergies 2 6

Fireball
Mirror Mega Knight
Royal Hogs
Mirror
Fireball Skeleton Army Mega Knight
Skeleton Army
Mirror Skeleton King
Witch
Mega Knight
Mother Witch
Mega Knight Skeleton King
Mega Knight
Fireball Mirror Witch Mother Witch
Skeleton King
Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Witch Mega Knight
Skeleton Army Witch Mega Knight
Skeleton Army Witch Mega Knight Skeleton King
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Mother Witch Mega Knight
Fireball Witch
Fireball Mega Knight
Witch Skeleton Army Skeleton King
Skeleton Army Mega Knight
Skeleton Army Witch Mother Witch Fireball Mega Knight Skeleton King
Fireball Witch
Skeleton Army Mega Knight Fireball Witch
Fireball Skeleton Army Mega Knight Witch Skeleton King
Skeleton Army Mega Knight Skeleton King
Skeleton Army Fireball Mega Knight
Mega Knight Fireball Skeleton Army Witch
Fireball Mega Knight Skeleton Army Witch
Witch Fireball Mother Witch Mega Knight
Skeleton Army Mega Knight Fireball Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Witch Mega Knight
Fireball Mother Witch Witch
Skeleton Army Fireball Witch
Mega Knight Skeleton Army
Mega Knight Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Witch Skeleton King
Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Fireball Skeleton King
Mega Knight Fireball Witch Mother Witch Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball Mother Witch Witch
Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Witch Mother Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Mother Witch Fireball Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch Mother Witch
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Mega Knight
Fireball Skeleton King
Fireball
Mega Knight
Fireball Witch Skeleton King
Fireball Witch
Fireball Witch Mega Knight
Fireball Mega Knight

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