My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Electro Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Skeleton Army Witch Electro Wizard Sparky
The Log
Skeleton Army Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Baby Dragon Witch Electro Wizard Sparky
Fireball
Skeleton Army Baby Dragon Witch Electro Wizard Sparky
Poison
Skeleton Army Witch Electro Wizard Sparky
Lightning
Baby Dragon Witch Electro Wizard Sparky Goblinstein
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Baby Dragon Electro Wizard Witch Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Baby Dragon Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Electro Wizard Sparky Mega Knight
Skeleton Army
Sparky
Baby Dragon
Fireball Witch Electro Wizard Sparky Mega Knight
Witch
Baby Dragon Mega Knight
Electro Wizard
Fireball Baby Dragon Sparky Mega Knight
Sparky
Fireball Skeleton Army Baby Dragon Electro Wizard
Mega Knight
Fireball Baby Dragon Witch Electro Wizard
Goblinstein

Defense Synergies 0 9

Fireball
Electro Wizard Mega Knight
Skeleton Army
Electro Wizard Sparky
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Fireball Skeleton Army Witch Mega Knight
Sparky
Skeleton Army
Mega Knight
Fireball Baby Dragon Witch Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard Sparky
Skeleton Army Sparky Witch Electro Wizard Mega Knight
Skeleton Army Witch Sparky Mega Knight Electro Wizard
Skeleton Army Witch Sparky Electro Wizard Mega Knight
Fireball Skeleton Army Sparky Mega Knight
Fireball Skeleton Army Baby Dragon Electro Wizard Mega Knight
Electro Wizard Fireball Baby Dragon Witch
Fireball Baby Dragon Electro Wizard Sparky Mega Knight
Witch Sparky Skeleton Army
Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army Witch Electro Wizard Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Witch Electro Wizard
Skeleton Army Sparky Mega Knight Fireball Witch Electro Wizard
Fireball Skeleton Army Sparky Mega Knight Baby Dragon Witch Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Fireball Electro Wizard Sparky Mega Knight Goblinstein
Sparky Mega Knight Fireball Skeleton Army Witch Electro Wizard
Fireball Mega Knight Skeleton Army Baby Dragon Witch Electro Wizard
Baby Dragon Witch Fireball Electro Wizard Mega Knight
Sparky Electro Wizard
Skeleton Army Mega Knight Fireball Baby Dragon Witch Electro Wizard Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch Electro Wizard Sparky
Fireball Electro Wizard Baby Dragon Mega Knight
Skeleton Army Mega Knight Witch Electro Wizard Sparky
Skeleton Army Mega Knight Fireball Electro Wizard Sparky
Skeleton Army Witch Sparky Mega Knight
Fireball Goblinstein Baby Dragon Witch Electro Wizard
Skeleton Army Sparky Fireball Witch Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Goblinstein Fireball Skeleton Army Baby Dragon Witch Sparky
Witch Skeleton Army Sparky
Mega Knight Witch Sparky
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Fireball Witch Sparky
Fireball Skeleton Army Baby Dragon Witch Sparky Mega Knight
Skeleton Army Witch Electro Wizard Sparky Fireball Baby Dragon Goblinstein
Mega Knight Fireball Baby Dragon Witch Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Sparky
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon Sparky
Fireball Sparky
Fireball Baby Dragon Sparky Mega Knight Goblinstein
Fireball Goblinstein Baby Dragon Witch
Baby Dragon Witch Sparky
Fireball Baby Dragon
Fireball
Fireball Electro Wizard Sparky
Fireball Electro Wizard Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon Witch Sparky
Fireball Baby Dragon Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Baby Dragon Electro Wizard Sparky Mega Knight
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Sparky Mega Knight
Fireball
Sparky
Fireball Baby Dragon
Fireball Baby Dragon Witch Sparky Mega Knight Goblinstein
Witch
Fireball Baby Dragon Witch Electro Wizard Sparky
Fireball Baby Dragon Witch Sparky Mega Knight
Fireball Baby Dragon Sparky
Fireball Baby Dragon Witch Electro Wizard Sparky
Electro Wizard Fireball Witch Goblinstein
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Electro Wizard Sparky
Sparky Mega Knight
Fireball Sparky
Electro Wizard Fireball Skeleton Army Witch Goblinstein
Fireball Baby Dragon Witch Electro Wizard
Fireball
Fireball Baby Dragon Electro Wizard Sparky Mega Knight
Fireball Baby Dragon
Fireball Sparky
Sparky Mega Knight
Fireball Baby Dragon Witch Electro Wizard Sparky
Fireball Witch Electro Wizard
Fireball Baby Dragon Witch Electro Wizard Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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