My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Princess Inferno Dragon
Zap
Goblin Barrel Skeleton Army Princess Bandit Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Princess Bandit Magic Archer
The Log
Goblin Barrel Skeleton Army Princess Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Goblin Barrel Skeleton Army Princess Bandit Inferno Dragon Magic Archer
Fireball
Goblin Barrel Skeleton Army Princess Bandit Inferno Dragon Magic Archer
Poison
Skeleton Army Princess Magic Archer
Lightning
Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Princess Bandit Fireball Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Skeleton Army Princess Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Princess Magic Archer Mega Knight
Goblin Barrel
Skeleton Army Princess Bandit Mega Knight
Skeleton Army
Goblin Barrel
Princess
Fireball Goblin Barrel Mega Knight
Bandit
Goblin Barrel Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Fireball Bandit Mega Knight
Mega Knight
Inferno Dragon Fireball Goblin Barrel Princess Bandit Magic Archer

Defense Synergies 0 13

Fireball
Princess Bandit Mega Knight
Goblin Barrel
Skeleton Army
Princess Bandit Inferno Dragon Magic Archer
Princess
Fireball Skeleton Army Bandit Mega Knight
Bandit
Fireball Skeleton Army Princess Magic Archer Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Magic Archer
Skeleton Army Bandit Mega Knight
Mega Knight
Fireball Princess Bandit Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Skeleton Army Inferno Dragon Bandit Mega Knight
Skeleton Army Mega Knight Bandit Inferno Dragon
Skeleton Army Inferno Dragon Bandit Mega Knight
Fireball Skeleton Army Princess Mega Knight
Fireball Skeleton Army Bandit Magic Archer Mega Knight
Inferno Dragon Fireball Princess Magic Archer
Fireball Bandit Magic Archer Mega Knight
Inferno Dragon Skeleton Army Princess
Skeleton Army Bandit Mega Knight
Skeleton Army Fireball Princess Bandit Magic Archer Mega Knight
Inferno Dragon Fireball Princess Magic Archer
Skeleton Army Mega Knight Fireball Bandit
Fireball Skeleton Army Mega Knight Princess Magic Archer
Skeleton Army Inferno Dragon Bandit Mega Knight
Skeleton Army Fireball Bandit Inferno Dragon Mega Knight
Mega Knight Fireball Skeleton Army
Fireball Mega Knight Skeleton Army Bandit Magic Archer
Fireball Princess Bandit Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Bandit
Fireball Bandit Inferno Dragon Magic Archer Mega Knight
Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight Fireball Bandit
Skeleton Army Bandit Inferno Dragon Mega Knight
Fireball Princess Magic Archer
Skeleton Army Fireball Bandit
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Fireball Skeleton Army Bandit Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Bandit
Fireball Skeleton Army Princess Magic Archer Mega Knight
Skeleton Army Fireball Inferno Dragon Magic Archer
Mega Knight Fireball Princess Inferno Dragon Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Bandit
Fireball Princess Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Princess Magic Archer
Princess Magic Archer
Fireball Princess Magic Archer
Fireball Bandit
Fireball
Fireball Princess Bandit Magic Archer
Fireball Princess Magic Archer
Fireball Princess Bandit Magic Archer
Fireball Princess Bandit Magic Archer
Princess Fireball Magic Archer
Fireball Princess Bandit Magic Archer
Magic Archer Fireball Princess Bandit Mega Knight
Fireball
Fireball Princess Bandit Magic Archer Mega Knight
Fireball Princess Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Princess
Fireball
Fireball Princess Magic Archer Mega Knight
Inferno Dragon
Fireball Princess Bandit Magic Archer
Fireball Princess Bandit Magic Archer Mega Knight
Fireball Bandit Magic Archer
Fireball Princess Magic Archer
Fireball
Fireball
Fireball Bandit Magic Archer Mega Knight
Fireball Princess Magic Archer
Mega Knight
Fireball Princess Magic Archer
Fireball Skeleton Army Princess Bandit Magic Archer
Fireball Princess Magic Archer
Fireball
Fireball Princess Magic Archer Mega Knight
Fireball Princess Magic Archer
Fireball
Mega Knight
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Bandit Magic Archer Mega Knight
Inferno Dragon
Fireball Mega Knight

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