My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher Executioner Fisherman Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Skeleton Army Fisherman Lava Hound
Giant Snowball
Bats Skeleton Army Fisherman Lava Hound
Zap
Bats Skeleton Army Fisherman Lava Hound
Barbarian Barrel
Skeleton Army Executioner
The Log
Goblin Demolisher Skeleton Army Fisherman
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Lava Hound
Royal Delivery
Bats Goblin Demolisher Skeleton Army Executioner Fisherman Lava Hound
Fireball
Skeleton Army Executioner Fisherman Lava Hound
Poison
Bats Skeleton Army Executioner Fisherman Lava Hound
Lightning
Executioner Fisherman
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fisherman Fireball Goblin Demolisher Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Fisherman

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Goblin Demolisher Fisherman
Fireball
Lava Hound The Log
Goblin Demolisher
Bats
Skeleton Army
Lava Hound
Executioner
The Log
The Log
Fireball Executioner Fisherman
Fisherman
Bats The Log
Lava Hound
Bats Fireball Skeleton Army

Defense Synergies 1 8

Bats
Goblin Demolisher The Log Fisherman
Fireball
The Log
Goblin Demolisher
Bats The Log
Skeleton Army
Executioner The Log
Executioner
Skeleton Army The Log
The Log
Fireball Bats Goblin Demolisher Skeleton Army Executioner Fisherman
Fisherman
Bats The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Demolisher Executioner The Log
Skeleton Army Bats Executioner The Log Fisherman
Skeleton Army Fisherman Bats Executioner
Skeleton Army Bats Fisherman
Fireball Goblin Demolisher Skeleton Army The Log
Fireball Skeleton Army The Log Bats Goblin Demolisher Executioner
Bats Fireball Executioner
Fireball The Log
Skeleton Army Fisherman
Skeleton Army Fisherman
Bats Skeleton Army Executioner Fireball Goblin Demolisher The Log Fisherman
Executioner Bats Fireball
Skeleton Army Bats Fireball The Log
Fireball Skeleton Army Executioner Bats Goblin Demolisher The Log
Skeleton Army
Skeleton Army Fireball The Log Fisherman
Bats Fireball Skeleton Army Executioner Fisherman
Fireball Bats Goblin Demolisher Skeleton Army Executioner The Log Fisherman
Executioner The Log Bats Fireball Goblin Demolisher Fisherman
Fisherman
Goblin Demolisher Skeleton Army Bats Fireball Executioner The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Fisherman
Fireball Executioner The Log Fisherman
Skeleton Army Bats The Log Fisherman
Skeleton Army Bats Fireball The Log Fisherman
Skeleton Army Executioner Fisherman
Fireball Executioner Bats Goblin Demolisher
Skeleton Army Bats Fireball
Skeleton Army Fisherman
Bats Fireball Skeleton Army The Log
Skeleton Army
Bats
Skeleton Army Fireball The Log
Skeleton Army Fireball Executioner
Fireball Goblin Demolisher Skeleton Army Executioner
Skeleton Army Bats Fireball Executioner The Log Fisherman
Bats Executioner Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Fisherman
Fireball The Log
Fireball The Log
Fireball Executioner Goblin Demolisher The Log
Fireball Executioner Bats
Goblin Demolisher Executioner The Log
Fireball The Log Goblin Demolisher Executioner
Fireball The Log Fisherman
Bats Fireball Fisherman
Fireball The Log Fisherman
Fireball Executioner
Fireball Executioner The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Goblin Demolisher Executioner The Log
Fireball Goblin Demolisher Executioner The Log
Fireball
Bats Fisherman
Fireball Goblin Demolisher Executioner The Log Fisherman
Fireball Goblin Demolisher The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Goblin Demolisher The Log Fireball Executioner
Fisherman
Fireball The Log Executioner Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Bats Fireball Executioner
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Skeleton Army
Fireball Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner
Bats Fireball The Log
Bats Fireball Executioner
Fireball Executioner The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: