My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Royal Ghost Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Ghost Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Mighty Miner
Giant Snowball
Flying Machine Skeleton Army Mighty Miner
Zap
Firecracker Flying Machine Skeleton Army Mighty Miner
Barbarian Barrel
Firecracker Skeleton Army Royal Ghost
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Flying Machine Skeleton Army
Royal Delivery
Firecracker Flying Machine Skeleton Army Royal Ghost
Fireball
Firecracker Flying Machine Skeleton Army Mighty Miner
Poison
Firecracker Flying Machine Skeleton Army
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Fireball Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Skeleton Army Royal Ghost Fireball Flying Machine Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Firecracker Skeleton Army Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Fireball Flying Machine Royal Ghost Mega Knight Mighty Miner
Firecracker
Giant Snowball Flying Machine Mega Knight
Fireball
Giant Snowball Mega Knight
Flying Machine
Giant Snowball Firecracker Royal Ghost Mega Knight
Skeleton Army
Royal Ghost
Giant Snowball Flying Machine Mega Knight
Mega Knight
Giant Snowball Firecracker Fireball Flying Machine Royal Ghost
Mighty Miner
Giant Snowball

Defense Synergies 1 12

Giant Snowball
Mega Knight Firecracker Flying Machine Royal Ghost Mighty Miner
Firecracker
Giant Snowball Flying Machine Skeleton Army Mega Knight
Fireball
Mega Knight
Flying Machine
Giant Snowball Firecracker Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Firecracker Flying Machine
Royal Ghost
Giant Snowball Flying Machine Mega Knight
Mega Knight
Giant Snowball Firecracker Fireball Flying Machine Royal Ghost
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Flying Machine
Skeleton Army Firecracker Flying Machine Mega Knight
Skeleton Army Mega Knight Giant Snowball
Skeleton Army Firecracker Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Giant Snowball Firecracker Flying Machine Royal Ghost Mega Knight
Giant Snowball Firecracker Fireball Flying Machine
Fireball Flying Machine Mega Knight
Mighty Miner Skeleton Army
Skeleton Army Giant Snowball Firecracker Royal Ghost Mega Knight
Skeleton Army Giant Snowball Firecracker Fireball Flying Machine Royal Ghost Mega Knight
Giant Snowball Firecracker Fireball Flying Machine
Skeleton Army Mega Knight Giant Snowball Fireball Flying Machine
Fireball Skeleton Army Mega Knight Giant Snowball Firecracker Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Giant Snowball Fireball Mega Knight
Mega Knight Firecracker Fireball Skeleton Army
Fireball Mega Knight Giant Snowball Firecracker Flying Machine Skeleton Army Royal Ghost
Giant Snowball Firecracker Fireball Flying Machine Royal Ghost Mega Knight
Skeleton Army Royal Ghost Mega Knight Giant Snowball Firecracker Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Fireball Royal Ghost
Fireball Giant Snowball Firecracker Flying Machine Royal Ghost Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Mighty Miner
Firecracker Fireball Giant Snowball Flying Machine
Skeleton Army Fireball Flying Machine
Mega Knight Mighty Miner Skeleton Army
Mega Knight Giant Snowball Firecracker Fireball Flying Machine Skeleton Army
Skeleton Army
Mega Knight Flying Machine
Skeleton Army Mega Knight Giant Snowball Fireball
Skeleton Army Mega Knight Fireball
Firecracker Fireball Flying Machine Skeleton Army Mega Knight
Skeleton Army Firecracker Fireball Flying Machine Mighty Miner
Mega Knight Giant Snowball Firecracker Fireball Flying Machine Royal Ghost Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Flying Machine Royal Ghost
Firecracker Fireball Giant Snowball Flying Machine Royal Ghost
Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball Giant Snowball Firecracker Mega Knight
Firecracker Fireball Giant Snowball Flying Machine
Firecracker Flying Machine
Fireball Giant Snowball Firecracker Flying Machine
Fireball Giant Snowball Firecracker Flying Machine
Giant Snowball Fireball
Firecracker Fireball Flying Machine
Fireball Giant Snowball Firecracker Flying Machine
Flying Machine Giant Snowball Firecracker Fireball
Firecracker Fireball Flying Machine
Giant Snowball Firecracker Fireball Flying Machine
Giant Snowball Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine Mega Knight
Giant Snowball Fireball
Giant Snowball Firecracker Fireball Flying Machine Mega Knight
Giant Snowball Firecracker Fireball Flying Machine Mega Knight
Fireball Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball Flying Machine
Giant Snowball Firecracker Fireball Mega Knight
Firecracker Fireball Giant Snowball Flying Machine Royal Ghost
Fireball Giant Snowball Flying Machine Mega Knight
Fireball Firecracker
Giant Snowball Firecracker Fireball Flying Machine
Giant Snowball Firecracker Fireball Flying Machine
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight
Giant Snowball Firecracker Fireball
Mighty Miner Mega Knight
Giant Snowball Firecracker Fireball
Fireball Flying Machine Skeleton Army
Fireball Giant Snowball Firecracker Flying Machine
Fireball
Fireball Firecracker Flying Machine Mega Knight
Giant Snowball Firecracker Fireball Flying Machine
Giant Snowball Fireball
Firecracker Flying Machine Mega Knight
Giant Snowball Firecracker Fireball Flying Machine
Firecracker Giant Snowball Fireball Flying Machine
Giant Snowball Firecracker Fireball Flying Machine Royal Ghost Mega Knight

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