My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bandit Electro Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Bandit Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Prince Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Bandit Electro Wizard
The Log
Skeleton Army Prince Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Prince Bandit Electro Wizard Inferno Dragon Mother Witch
Fireball
Skeleton Army Bandit Electro Wizard Inferno Dragon Mother Witch
Poison
Skeleton Army Electro Wizard Mother Witch
Lightning
Prince Bandit Electro Wizard Inferno Dragon Mother Witch
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Fireball Electro Wizard Inferno Dragon Mother Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard
Skeleton Army
Prince
The Log Electro Wizard
The Log
Fireball Prince Bandit
Bandit
The Log Electro Wizard
Electro Wizard
Fireball Prince Bandit
Inferno Dragon
Mother Witch

Defense Synergies 2 14

Fireball
The Log Bandit Electro Wizard
Skeleton Army
Prince The Log Bandit Electro Wizard Inferno Dragon
Prince
The Log Skeleton Army Electro Wizard
The Log
Fireball Prince Skeleton Army Bandit Electro Wizard Inferno Dragon Mother Witch
Bandit
Fireball Skeleton Army The Log Electro Wizard
Electro Wizard
Fireball Skeleton Army Prince The Log Bandit Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard
Mother Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army Inferno Dragon Prince The Log Bandit Electro Wizard
Skeleton Army Prince Bandit Electro Wizard Inferno Dragon
Skeleton Army Prince Inferno Dragon Bandit Electro Wizard
Fireball Skeleton Army Prince The Log
Fireball Skeleton Army The Log Bandit Electro Wizard Mother Witch
Electro Wizard Inferno Dragon Fireball
Fireball The Log Bandit Electro Wizard
Inferno Dragon Skeleton Army Prince
Skeleton Army Prince Bandit Electro Wizard
Skeleton Army Electro Wizard Mother Witch Fireball The Log Bandit
Inferno Dragon Fireball Electro Wizard
Skeleton Army Prince Fireball The Log Bandit Electro Wizard
Fireball Skeleton Army Prince The Log Electro Wizard
Skeleton Army Inferno Dragon Prince Bandit Electro Wizard
Skeleton Army Fireball Prince The Log Bandit Electro Wizard Inferno Dragon
Fireball Skeleton Army Prince Electro Wizard
Fireball Skeleton Army Prince The Log Bandit Electro Wizard
The Log Fireball Bandit Electro Wizard Inferno Dragon Mother Witch
Prince Electro Wizard Inferno Dragon
Skeleton Army Fireball Prince The Log Bandit Electro Wizard Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Prince Bandit Electro Wizard
Fireball Bandit Electro Wizard Prince The Log Inferno Dragon
Skeleton Army Bandit Prince The Log Electro Wizard
Skeleton Army Prince Fireball The Log Bandit Electro Wizard
Skeleton Army Prince Bandit Inferno Dragon
Fireball Mother Witch Electro Wizard
Skeleton Army Prince Fireball Bandit Electro Wizard
Skeleton Army Prince Inferno Dragon
Electro Wizard Fireball Skeleton Army Prince The Log Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Fireball Prince The Log Electro Wizard
Skeleton Army Prince Fireball Bandit
Fireball Skeleton Army
Skeleton Army Electro Wizard Fireball Prince The Log Inferno Dragon
Fireball The Log Electro Wizard Inferno Dragon Mother Witch
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball Prince The Log
Fireball The Log
Fireball Mother Witch
The Log
Fireball The Log
Fireball The Log Bandit
Fireball Prince Electro Wizard
Fireball Prince The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball Prince The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball Prince The Log Bandit Electro Wizard
Fireball The Log Mother Witch
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Mother Witch Fireball
Inferno Dragon
Fireball The Log Bandit Electro Wizard
Fireball Prince The Log Bandit
Fireball The Log Bandit
Fireball Electro Wizard Mother Witch
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Fireball Skeleton Army Prince Bandit
Fireball Electro Wizard
The Log Fireball
Fireball Prince Electro Wizard
The Log Fireball
Fireball
Prince
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Prince The Log Bandit Electro Wizard
Prince Inferno Dragon
Fireball

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