My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Skeleton King
Giant Snowball
Bats Skeleton Barrel Skeleton Army Skeleton King
Zap
Bats Skeleton Barrel Firecracker Skeleton Army Skeleton King
Barbarian Barrel
Skeleton Barrel Firecracker Skeleton Army Electro Wizard Skeleton King
The Log
Skeleton Barrel Firecracker Skeleton Army Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Bats Skeleton Barrel Firecracker Skeleton Army Skeleton King
Royal Delivery
Bats Skeleton Barrel Firecracker Skeleton Army Electro Wizard Skeleton King
Fireball
Skeleton Barrel Firecracker Skeleton Army Electro Wizard Skeleton King
Poison
Bats Skeleton Barrel Firecracker Skeleton Army Electro Wizard Skeleton King
Lightning
Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Firecracker Skeleton Army Fireball Electro Wizard Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Firecracker Skeleton King
Skeleton Barrel
Bats Firecracker Fireball Skeleton King Mega Knight
Firecracker
Skeleton Barrel Bats Mega Knight
Fireball
Skeleton Barrel Electro Wizard Mega Knight Skeleton King
Skeleton Army
Skeleton King
Electro Wizard
Fireball Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker Fireball Electro Wizard
Skeleton King
Skeleton Barrel Skeleton Army Bats Fireball

Defense Synergies 0 14

Bats
Firecracker Electro Wizard Mega Knight Skeleton King
Skeleton Barrel
Fireball Mega Knight
Firecracker
Bats Skeleton Army Electro Wizard Mega Knight
Fireball
Skeleton Barrel Electro Wizard Mega Knight
Skeleton Army
Firecracker Electro Wizard Skeleton King
Electro Wizard
Bats Firecracker Fireball Skeleton Army Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker Fireball Electro Wizard
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball Electro Wizard
Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Bats Firecracker Electro Wizard Mega Knight Skeleton King
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Fireball
Skeleton Barrel Fireball Electro Wizard Mega Knight
Skeleton Army Skeleton King
Skeleton Army Firecracker Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Firecracker Fireball Mega Knight Skeleton King
Bats Firecracker Fireball Electro Wizard
Skeleton Army Mega Knight Bats Fireball Electro Wizard
Fireball Skeleton Army Mega Knight Bats Firecracker Electro Wizard Skeleton King
Skeleton Army Electro Wizard Mega Knight Skeleton King
Skeleton Army Fireball Electro Wizard Mega Knight
Mega Knight Bats Firecracker Fireball Skeleton Army Electro Wizard
Fireball Mega Knight Bats Firecracker Skeleton Army Electro Wizard
Bats Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Bats Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Skeleton Barrel Firecracker Mega Knight
Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Fireball Electro Wizard
Skeleton Army Mega Knight
Firecracker Fireball Bats Skeleton Barrel Electro Wizard
Skeleton Army Bats Fireball Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Firecracker Fireball Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Fireball Skeleton King
Firecracker Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats Firecracker Fireball Skeleton King
Bats Mega Knight Firecracker Fireball Electro Wizard Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker
Firecracker Fireball Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Skeleton Barrel
Firecracker
Fireball Skeleton Barrel Firecracker
Fireball Skeleton Barrel Firecracker
Bats Fireball Electro Wizard
Firecracker Skeleton Barrel Fireball Electro Wizard
Fireball Firecracker
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Mega Knight
Fireball
Bats
Skeleton Barrel Firecracker Fireball Electro Wizard Mega Knight
Skeleton Barrel Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Skeleton Barrel Electro Wizard
Fireball Skeleton Barrel Mega Knight
Fireball Skeleton Barrel Firecracker
Bats Firecracker Fireball Electro Wizard
Electro Wizard Bats Skeleton Barrel Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Skeleton Barrel Electro Wizard Bats Fireball Skeleton Army
Fireball Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Mega Knight
Skeleton Barrel Firecracker Fireball Skeleton King
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Electro Wizard Skeleton King
Firecracker Bats Fireball Electro Wizard
Skeleton Barrel Firecracker Fireball Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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