My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon Electro Giant Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Electro Dragon
Zap
Dark Prince
Barbarian Barrel
Dark Prince Magic Archer
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Dark Prince Electro Dragon Magic Archer Mother Witch
Fireball
Electro Dragon Magic Archer Mother Witch
Poison
Electro Dragon Magic Archer Mother Witch
Lightning
Dark Prince Electro Dragon Magic Archer Mother Witch
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Dark Prince Electro Dragon Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Dark Prince Magic Archer Mother Witch Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Dark Prince

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Dark Prince The Log Magic Archer
Tornado
Fireball Electro Giant Magic Archer Dark Prince Electro Dragon The Log
Dark Prince
Electro Giant Fireball Tornado Magic Archer Mother Witch
Electro Dragon
Tornado Magic Archer Mother Witch
Electro Giant
Tornado Dark Prince Mother Witch
The Log
Fireball Tornado Magic Archer
Magic Archer
Tornado Fireball Dark Prince Electro Dragon The Log Mother Witch
Mother Witch
Dark Prince Electro Dragon Electro Giant Magic Archer

Defense Synergies 3 14

Fireball
Tornado The Log Dark Prince
Tornado
Fireball Magic Archer Dark Prince Electro Dragon Electro Giant The Log Mother Witch
Dark Prince
Fireball Tornado Electro Dragon The Log Magic Archer Mother Witch
Electro Dragon
Tornado Dark Prince The Log
Electro Giant
Tornado
The Log
Fireball Tornado Dark Prince Electro Dragon Magic Archer Mother Witch
Magic Archer
Tornado Dark Prince The Log Mother Witch
Mother Witch
Tornado Dark Prince The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log Magic Archer
Dark Prince Electro Dragon The Log
Tornado Dark Prince Electro Dragon
Dark Prince Electro Dragon
Fireball Tornado Dark Prince The Log
Fireball Tornado The Log Dark Prince Electro Dragon Magic Archer Mother Witch
Tornado Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Electro Giant The Log Magic Archer
Tornado
Tornado Dark Prince
Mother Witch Fireball Tornado Dark Prince Electro Dragon Electro Giant The Log Magic Archer
Fireball Tornado Electro Dragon Magic Archer
Fireball Dark Prince Electro Dragon The Log
Fireball Tornado Dark Prince Electro Dragon The Log Magic Archer
Tornado Fireball Electro Giant The Log
Fireball Tornado Dark Prince Electro Dragon
Fireball Tornado Dark Prince Electro Dragon The Log Magic Archer
Tornado The Log Fireball Dark Prince Electro Dragon Magic Archer Mother Witch
Tornado
Dark Prince Fireball Electro Dragon Electro Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Electro Giant
Fireball Electro Dragon The Log Magic Archer
Dark Prince Electro Dragon The Log
Dark Prince Fireball Tornado The Log
Dark Prince
Fireball Electro Giant Mother Witch Tornado Electro Dragon Magic Archer
Dark Prince Fireball
Dark Prince
Electro Dragon Fireball Tornado Dark Prince The Log Magic Archer
Dark Prince Electro Dragon
Fireball Tornado Dark Prince Electro Giant The Log
Dark Prince Fireball
Fireball Electro Dragon Electro Giant Magic Archer
Electro Dragon Electro Giant Fireball Tornado Dark Prince The Log Magic Archer
Fireball Dark Prince Electro Dragon Electro Giant The Log Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Electro Dragon The Log
Fireball Tornado Electro Dragon The Log Magic Archer
Fireball Electro Dragon The Log Magic Archer
Fireball Dark Prince The Log
Fireball Dark Prince The Log Magic Archer
Fireball Electro Giant Mother Witch Tornado Electro Dragon Magic Archer
Tornado The Log Magic Archer
Fireball The Log Tornado Electro Dragon Magic Archer
Fireball The Log Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Dark Prince Electro Dragon The Log Magic Archer
Fireball Tornado Electro Dragon Magic Archer
Fireball The Log Magic Archer
Fireball Electro Dragon Magic Archer
Fireball The Log Magic Archer
Fireball Electro Dragon The Log Magic Archer
Magic Archer Fireball Electro Dragon The Log
Fireball Tornado
Fireball Dark Prince Electro Dragon The Log Magic Archer
Fireball Tornado Electro Dragon Electro Giant The Log Magic Archer Mother Witch
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball Electro Dragon The Log
Tornado Electro Giant The Log Mother Witch Fireball Dark Prince Electro Dragon Magic Archer
Fireball The Log Tornado Electro Dragon Magic Archer
Fireball Tornado Electro Dragon The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado Electro Dragon Electro Giant Magic Archer Mother Witch
Electro Dragon Fireball Electro Giant
Fireball
Fireball Electro Dragon The Log Magic Archer
Fireball Electro Dragon Magic Archer
Fireball The Log Magic Archer
Fireball Dark Prince Electro Dragon Magic Archer
Fireball Tornado Electro Dragon Magic Archer
The Log Fireball
Fireball Dark Prince Electro Dragon Magic Archer
The Log Fireball Electro Dragon Magic Archer
Fireball Tornado Electro Giant
Dark Prince Electro Dragon
Electro Dragon Electro Giant Fireball Tornado The Log Magic Archer
Fireball Tornado Electro Dragon Magic Archer
Electro Dragon Fireball Tornado Dark Prince Electro Giant The Log Magic Archer

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