My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Magic Archer Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Ice Wizard Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Ice Wizard Magic Archer Sparky
Fireball
Ice Wizard Magic Archer Sparky
Poison
Ice Wizard Magic Archer Sparky
Lightning
Ice Wizard Magic Archer Sparky Goblinstein
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Fireball Magic Archer Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado The Log Magic Archer Sparky
Tornado
Fireball P.E.K.K.A Magic Archer Sparky The Log Ice Wizard
P.E.K.K.A
Tornado Magic Archer The Log Ice Wizard
The Log
Fireball Tornado P.E.K.K.A Magic Archer Sparky
Ice Wizard
Tornado P.E.K.K.A
Magic Archer
Tornado P.E.K.K.A Fireball The Log
Sparky
Tornado Fireball The Log
Goblinstein

Defense Synergies 7 7

Fireball
Tornado The Log Ice Wizard
Tornado
Fireball P.E.K.K.A Ice Wizard Magic Archer Sparky The Log Sparky
P.E.K.K.A
Tornado The Log Ice Wizard
The Log
Fireball P.E.K.K.A Tornado Ice Wizard Magic Archer Sparky
Ice Wizard
Tornado Fireball P.E.K.K.A The Log
Magic Archer
Tornado The Log
Sparky
Tornado Tornado The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer Sparky
P.E.K.K.A Sparky The Log Ice Wizard
Tornado P.E.K.K.A Sparky Ice Wizard
P.E.K.K.A Sparky Ice Wizard
Fireball Tornado P.E.K.K.A The Log Sparky
Fireball Tornado The Log Ice Wizard Magic Archer
Tornado Fireball Ice Wizard Magic Archer
Fireball P.E.K.K.A The Log Magic Archer Sparky
P.E.K.K.A Sparky Tornado Ice Wizard
Tornado Ice Wizard Sparky
Ice Wizard Fireball Tornado The Log Magic Archer
Fireball Tornado Ice Wizard Magic Archer
P.E.K.K.A Sparky Fireball The Log Ice Wizard
Fireball Sparky Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A Sparky
Tornado Fireball P.E.K.K.A The Log Sparky
Sparky Fireball Tornado P.E.K.K.A
Fireball Tornado The Log Ice Wizard Magic Archer
Tornado The Log Fireball Ice Wizard Magic Archer
P.E.K.K.A Sparky Tornado
Fireball P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Sparky
Fireball The Log Magic Archer
P.E.K.K.A The Log Sparky
P.E.K.K.A Fireball Tornado The Log Sparky
P.E.K.K.A Sparky
Fireball Tornado Ice Wizard Magic Archer
P.E.K.K.A Sparky Fireball Ice Wizard
P.E.K.K.A Sparky
P.E.K.K.A Fireball Tornado The Log Magic Archer Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Fireball Sparky
Fireball Magic Archer Sparky
Sparky Fireball Tornado P.E.K.K.A The Log Magic Archer
Fireball P.E.K.K.A The Log Ice Wizard Magic Archer Sparky
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Sparky
Fireball Tornado The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer Sparky
Fireball The Log Sparky
Fireball The Log Magic Archer Sparky
Fireball Tornado Ice Wizard Magic Archer
Tornado The Log Magic Archer Sparky
Fireball The Log Tornado Ice Wizard Magic Archer
Fireball The Log Tornado
Fireball Tornado Sparky
Fireball Tornado The Log Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball The Log Magic Archer Sparky
Fireball Magic Archer
Fireball The Log Magic Archer Sparky
Fireball The Log Magic Archer Sparky
Magic Archer Fireball The Log Sparky
Fireball Tornado Sparky
Sparky
Fireball The Log Magic Archer Sparky
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer Sparky
Fireball Tornado
Tornado The Log Sparky
Fireball The Log
Tornado The Log Fireball Ice Wizard Magic Archer Sparky
Fireball The Log Tornado Ice Wizard Magic Archer Sparky
Fireball Tornado The Log Magic Archer Sparky
Fireball Tornado The Log Magic Archer Sparky
Fireball Tornado Ice Wizard Magic Archer Sparky
Fireball
Fireball Sparky
Fireball The Log Magic Archer Sparky
Fireball Magic Archer Sparky
P.E.K.K.A Sparky
Fireball The Log Magic Archer Sparky
Fireball Magic Archer
Fireball Tornado Ice Wizard Magic Archer
The Log Fireball
Fireball Magic Archer Sparky
The Log Fireball Magic Archer
Fireball Tornado Sparky
P.E.K.K.A Sparky
Fireball Tornado The Log Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball Tornado The Log Magic Archer Sparky
P.E.K.K.A Sparky
Fireball Sparky

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