My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Goblin Drill
Giant Snowball
Clone Goblin Drill Witch Lumberjack
Zap
Clone Goblin Drill Witch
Barbarian Barrel
Valkyrie Clone Goblin Drill Witch Royal Ghost Lumberjack
The Log
Clone Goblin Drill Witch Lumberjack
Earthquake
Clone Goblin Drill Witch
Arrows
Clone Goblin Drill Witch
Royal Delivery
Valkyrie Clone Goblin Drill Witch Royal Ghost Lumberjack
Fireball
Clone Goblin Drill Witch Lumberjack
Poison
Clone Goblin Drill Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Goblin Drill Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Royal Ghost Fireball Valkyrie Goblin Drill Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Royal Ghost Fireball Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Drill Mega Knight
Valkyrie
Lumberjack Witch Royal Ghost
Clone
Witch Lumberjack
Goblin Drill
Fireball Royal Ghost Lumberjack Mega Knight
Witch
Valkyrie Clone Royal Ghost Lumberjack Mega Knight
Royal Ghost
Valkyrie Goblin Drill Witch Lumberjack Mega Knight
Lumberjack
Valkyrie Clone Goblin Drill Witch Royal Ghost Mega Knight
Mega Knight
Fireball Goblin Drill Witch Royal Ghost Lumberjack

Defense Synergies 0 12

Fireball
Valkyrie Goblin Drill Lumberjack Mega Knight
Valkyrie
Fireball Goblin Drill Witch Lumberjack
Clone
Goblin Drill
Fireball Valkyrie Lumberjack
Witch
Valkyrie Royal Ghost Lumberjack Mega Knight
Royal Ghost
Witch Mega Knight
Lumberjack
Fireball Valkyrie Goblin Drill Witch
Mega Knight
Fireball Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Lumberjack Valkyrie Goblin Drill Witch Mega Knight
Witch Lumberjack Mega Knight Valkyrie Goblin Drill
Witch Lumberjack Valkyrie Goblin Drill Mega Knight
Fireball Valkyrie Lumberjack Mega Knight
Fireball Valkyrie Royal Ghost Lumberjack Mega Knight
Fireball Witch
Fireball Valkyrie Mega Knight
Witch Goblin Drill Lumberjack
Valkyrie Royal Ghost Lumberjack Mega Knight
Valkyrie Witch Fireball Goblin Drill Royal Ghost Lumberjack Mega Knight
Fireball Witch
Goblin Drill Lumberjack Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Goblin Drill Witch Royal Ghost Lumberjack
Goblin Drill Lumberjack Mega Knight
Fireball Goblin Drill Lumberjack Mega Knight
Mega Knight Fireball Valkyrie Goblin Drill Witch Lumberjack
Fireball Valkyrie Mega Knight Goblin Drill Witch Royal Ghost Lumberjack
Valkyrie Goblin Drill Witch Fireball Royal Ghost Lumberjack Mega Knight
Goblin Drill Lumberjack
Valkyrie Royal Ghost Mega Knight Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Fireball Witch Royal Ghost
Fireball Valkyrie Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Witch
Valkyrie Lumberjack Mega Knight Fireball
Valkyrie Goblin Drill Witch Lumberjack Mega Knight
Fireball Witch
Fireball Valkyrie Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Fireball Valkyrie Witch
Witch Goblin Drill
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch Mega Knight
Witch Fireball Valkyrie Goblin Drill Lumberjack
Valkyrie Mega Knight Fireball Witch Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Goblin Drill Royal Ghost
Fireball Royal Ghost
Fireball Goblin Drill
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Witch
Witch
Fireball
Fireball
Fireball Lumberjack
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Drill Witch
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball Goblin Drill
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch Royal Ghost
Fireball Witch Mega Knight
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Valkyrie Lumberjack Mega Knight
Fireball
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Royal Ghost Mega Knight
Fireball Mega Knight

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