My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Graveyard
Giant Snowball
Skeleton Army Witch Graveyard
Zap
Skeleton Army Witch Graveyard
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Graveyard
The Log
Skeleton Army Witch Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Graveyard
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Graveyard
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch Graveyard
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Void Fireball Valkyrie Giant Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Void Fireball Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Graveyard Giant
Valkyrie
Graveyard Giant Wizard Witch
Giant
Graveyard Fireball Valkyrie Wizard Void Witch
Wizard
Valkyrie Giant
Skeleton Army
Void
Giant
Witch
Valkyrie Giant Graveyard
Graveyard
Fireball Valkyrie Giant Witch

Defense Synergies 0 4

Fireball
Valkyrie
Valkyrie
Fireball Wizard Witch
Giant
Wizard
Valkyrie Skeleton Army
Skeleton Army
Wizard
Void
Witch
Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Void
Skeleton Army Valkyrie Witch
Skeleton Army Witch Valkyrie Void
Skeleton Army Witch Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Valkyrie
Fireball Wizard Void Witch
Fireball Valkyrie Void
Witch Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Fireball Wizard
Fireball Wizard Witch
Skeleton Army Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Witch
Skeleton Army
Skeleton Army Fireball
Wizard Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Fireball
Valkyrie Wizard Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Void Witch
Fireball Void Valkyrie Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army Witch
Fireball Wizard Witch
Skeleton Army Fireball Valkyrie Void Witch
Valkyrie Skeleton Army
Void Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Fireball Valkyrie Void
Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie
Valkyrie Fireball Wizard Witch
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void
Fireball Void
Fireball Valkyrie Void
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Void Wizard
Fireball Void
Void Fireball Valkyrie Wizard
Fireball Void Wizard
Fireball Void
Fireball Void
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Void Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball Void
Fireball Wizard Void
Void
Fireball Void
Fireball Valkyrie Wizard Witch
Witch
Fireball Void Wizard Witch
Fireball Void Wizard Witch
Fireball Void
Fireball Wizard Witch
Fireball Wizard Void Witch
Fireball Void
Void Fireball Wizard
Void Fireball
Fireball Wizard
Fireball Skeleton Army Void Witch
Fireball Wizard Witch
Fireball
Fireball Void Valkyrie Wizard
Fireball Wizard
Void Fireball
Fireball Witch
Fireball Void Witch
Void Fireball Witch

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