My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Witch Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Goblin Hut Baby Dragon Witch Lumberjack Lava Hound
Zap
Goblin Hut Inferno Tower Witch Lava Hound
Barbarian Barrel
Valkyrie Goblin Hut Inferno Tower Witch Lumberjack
The Log
Goblin Hut Witch Lumberjack
Earthquake
Goblin Hut Inferno Tower Witch
Arrows
Goblin Hut Witch Lava Hound
Royal Delivery
Valkyrie Goblin Hut Baby Dragon Witch Lumberjack Lava Hound
Fireball
Goblin Hut Inferno Tower Baby Dragon Witch Lumberjack Lava Hound
Poison
Goblin Hut Inferno Tower Witch Lava Hound
Lightning
Valkyrie Goblin Hut Inferno Tower Baby Dragon Witch Lumberjack
Rocket
Valkyrie Goblin Hut Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Baby Dragon Lumberjack Goblin Hut Inferno Tower Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Baby Dragon Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound Baby Dragon
Valkyrie
Lumberjack Goblin Hut Baby Dragon Witch
Goblin Hut
Valkyrie Baby Dragon Lumberjack Lava Hound
Inferno Tower
Baby Dragon
Lava Hound Fireball Valkyrie Goblin Hut Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack Lava Hound
Lumberjack
Valkyrie Goblin Hut Baby Dragon Witch Lava Hound
Lava Hound
Fireball Baby Dragon Goblin Hut Witch Lumberjack

Defense Synergies 0 17

Fireball
Valkyrie Goblin Hut Inferno Tower Lumberjack
Valkyrie
Fireball Goblin Hut Inferno Tower Baby Dragon Witch Lumberjack
Goblin Hut
Fireball Valkyrie Inferno Tower Baby Dragon Lumberjack
Inferno Tower
Fireball Valkyrie Goblin Hut Baby Dragon Lumberjack
Baby Dragon
Valkyrie Goblin Hut Inferno Tower Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Lumberjack
Fireball Valkyrie Goblin Hut Inferno Tower Baby Dragon Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Inferno Tower Baby Dragon
Inferno Tower Lumberjack Valkyrie Goblin Hut Witch
Goblin Hut Inferno Tower Witch Lumberjack Valkyrie
Goblin Hut Inferno Tower Witch Lumberjack Valkyrie
Fireball Valkyrie Lumberjack
Fireball Valkyrie Baby Dragon Lumberjack
Inferno Tower Fireball Goblin Hut Baby Dragon Witch
Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Witch Goblin Hut Lumberjack
Valkyrie Inferno Tower Lumberjack
Valkyrie Witch Fireball Goblin Hut Baby Dragon Lumberjack
Inferno Tower Fireball Goblin Hut Baby Dragon Witch
Goblin Hut Inferno Tower Lumberjack Fireball Valkyrie Witch
Fireball Valkyrie Goblin Hut Baby Dragon Witch Lumberjack
Inferno Tower Goblin Hut Lumberjack
Inferno Tower Fireball Goblin Hut Lumberjack
Fireball Valkyrie Goblin Hut Inferno Tower Witch Lumberjack
Fireball Valkyrie Goblin Hut Baby Dragon Witch Lumberjack
Valkyrie Baby Dragon Witch Fireball Goblin Hut Lumberjack
Goblin Hut Inferno Tower Lumberjack
Valkyrie Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Goblin Hut Inferno Tower Witch
Fireball Valkyrie Baby Dragon Lumberjack
Lumberjack Valkyrie Goblin Hut Inferno Tower Witch
Valkyrie Lumberjack Fireball Inferno Tower
Inferno Tower Valkyrie Goblin Hut Witch Lumberjack
Fireball Goblin Hut Baby Dragon Witch
Fireball Valkyrie Goblin Hut Inferno Tower Witch Lumberjack
Inferno Tower Valkyrie Lumberjack
Fireball Valkyrie Goblin Hut Inferno Tower Baby Dragon Witch
Inferno Tower Witch Goblin Hut
Valkyrie Goblin Hut Inferno Tower Witch Lumberjack
Fireball Valkyrie
Fireball Valkyrie Inferno Tower Witch Lumberjack
Fireball Valkyrie Baby Dragon Witch
Goblin Hut Inferno Tower Witch Fireball Valkyrie Baby Dragon Lumberjack
Valkyrie Fireball Goblin Hut Inferno Tower Baby Dragon Witch
Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Lumberjack
Fireball Valkyrie
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon Witch
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut Witch
Fireball Baby Dragon Witch
Fireball
Fireball Valkyrie Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball

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