My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Witch Electro Giant Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Valkyrie Goblin Hut Wizard Witch
The Log
Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Valkyrie Goblin Hut Wizard Witch Boss Bandit
Fireball
Goblin Hut Wizard Witch Boss Bandit
Poison
Goblin Hut Wizard Witch Boss Bandit
Lightning
Valkyrie Goblin Hut Wizard Witch Boss Bandit
Rocket
Valkyrie Goblin Hut Wizard Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Valkyrie Goblin Hut Wizard Witch Boss Bandit Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Fireball Valkyrie Goblin Hut

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror
Valkyrie
Goblin Hut Wizard Witch
Goblin Hut
Valkyrie Mirror
Wizard
Valkyrie
Mirror
Fireball Electro Giant Goblin Hut
Witch
Valkyrie
Electro Giant
Mirror
Boss Bandit

Defense Synergies 1 8

Fireball
Mirror Valkyrie Goblin Hut
Valkyrie
Fireball Goblin Hut Wizard Mirror Witch
Goblin Hut
Fireball Valkyrie Wizard Mirror
Wizard
Valkyrie Goblin Hut
Mirror
Fireball Valkyrie Goblin Hut
Witch
Valkyrie
Electro Giant
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Wizard
Valkyrie Goblin Hut Witch
Goblin Hut Witch Valkyrie
Goblin Hut Witch Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Fireball Goblin Hut Wizard Witch
Fireball Valkyrie Electro Giant
Witch Goblin Hut
Valkyrie
Valkyrie Witch Fireball Goblin Hut Wizard Electro Giant
Fireball Goblin Hut Wizard Witch
Goblin Hut Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Goblin Hut Witch
Goblin Hut
Fireball Goblin Hut Electro Giant
Wizard Fireball Valkyrie Goblin Hut Witch
Fireball Valkyrie Goblin Hut Wizard Witch
Valkyrie Wizard Witch Fireball Goblin Hut
Goblin Hut
Valkyrie Wizard Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Witch Electro Giant
Fireball Valkyrie Wizard
Valkyrie Goblin Hut Witch
Valkyrie Fireball
Valkyrie Goblin Hut Witch
Fireball Wizard Electro Giant Goblin Hut Witch
Fireball Valkyrie Goblin Hut Witch
Valkyrie
Fireball Valkyrie Goblin Hut Witch
Witch Goblin Hut
Valkyrie Goblin Hut Witch
Fireball Valkyrie Electro Giant
Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Electro Giant
Goblin Hut Witch Electro Giant Fireball Valkyrie
Valkyrie Fireball Goblin Hut Wizard Witch Electro Giant
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Electro Giant Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Wizard Witch
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Electro Giant Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Giant
Fireball Goblin Hut Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Goblin Hut Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Electro Giant
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant
Fireball Wizard

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