My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army
Giant Snowball
Hog Rider Furnace Guards Skeleton Army
Zap
Furnace Guards Skeleton Army
Barbarian Barrel
Valkyrie Furnace Wizard Guards Skeleton Army
The Log
Hog Rider Furnace Guards Skeleton Army
Earthquake
Hog Rider Furnace Guards Skeleton Army
Arrows
Furnace Guards Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Guards Skeleton Army P.E.K.K.A
Fireball
Hog Rider Furnace Wizard Skeleton Army
Poison
Furnace Wizard Guards Skeleton Army
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Fireball Valkyrie Hog Rider Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Skeleton Army Fireball Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider
Valkyrie
Hog Rider Furnace Wizard P.E.K.K.A
Hog Rider
Fireball Valkyrie Furnace Wizard Guards
Furnace
Valkyrie Hog Rider P.E.K.K.A
Wizard
Valkyrie Hog Rider P.E.K.K.A
Guards
Hog Rider
Skeleton Army
P.E.K.K.A
Valkyrie Furnace Wizard

Defense Synergies 0 10

Fireball
Valkyrie
Valkyrie
Fireball Furnace Wizard P.E.K.K.A
Hog Rider
Furnace
Valkyrie Guards Skeleton Army
Wizard
Valkyrie Guards Skeleton Army P.E.K.K.A
Guards
Furnace Wizard Skeleton Army
Skeleton Army
Furnace Wizard Guards
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Furnace
Furnace Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Furnace Guards
Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Skeleton Army Valkyrie Furnace Guards
Furnace Fireball Wizard
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Furnace Skeleton Army
Guards Skeleton Army Valkyrie
Valkyrie Guards Skeleton Army Fireball Furnace Wizard
Fireball Furnace Wizard
Furnace Skeleton Army P.E.K.K.A Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Skeleton Army Furnace Guards P.E.K.K.A
Skeleton Army P.E.K.K.A Furnace
Skeleton Army Fireball Furnace P.E.K.K.A
Wizard Fireball Valkyrie Furnace Skeleton Army P.E.K.K.A
Fireball Valkyrie Furnace Wizard Guards Skeleton Army
Valkyrie Furnace Wizard Fireball Guards
P.E.K.K.A
Valkyrie Wizard Skeleton Army Fireball Furnace Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Fireball Furnace P.E.K.K.A
Fireball Valkyrie Wizard
Guards Skeleton Army P.E.K.K.A Valkyrie Furnace
Valkyrie Guards Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Guards Skeleton Army
Fireball Furnace Wizard
Guards Skeleton Army P.E.K.K.A Fireball Valkyrie Furnace
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Fireball Valkyrie Skeleton Army
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Valkyrie Guards
Skeleton Army P.E.K.K.A Fireball Valkyrie Guards
Skeleton Army P.E.K.K.A Fireball Valkyrie Wizard Guards
Wizard Fireball Valkyrie Furnace Skeleton Army
Guards Skeleton Army Fireball Valkyrie Furnace P.E.K.K.A
Valkyrie Fireball Wizard P.E.K.K.A
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Wizard Valkyrie Furnace
Fireball Wizard Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball Guards
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Furnace Wizard
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fireball Guards Skeleton Army
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Guards
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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