My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Valkyrie Hog Rider Electro Dragon
Fireball
Hog Rider Inferno Tower Electro Dragon
Poison
Inferno Tower Electro Dragon
Lightning
Valkyrie Inferno Tower Electro Dragon
Rocket
Valkyrie Hog Rider Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Fireball Valkyrie Hog Rider Inferno Tower Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Fireball Valkyrie

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror The Log
Valkyrie
Hog Rider Electro Dragon
Hog Rider
Fireball Valkyrie Lightning The Log Mirror
Inferno Tower
Mirror
Fireball The Log Hog Rider Lightning
Electro Dragon
Valkyrie
Lightning
Hog Rider Mirror
The Log
Hog Rider Mirror Fireball

Defense Synergies 3 12

Fireball
Mirror The Log Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Mirror Electro Dragon The Log
Hog Rider
Inferno Tower
The Log Fireball Valkyrie Mirror Electro Dragon
Mirror
Fireball Valkyrie Inferno Tower Electro Dragon The Log
Electro Dragon
Valkyrie Inferno Tower Mirror The Log
Lightning
The Log
The Log
Fireball Inferno Tower Valkyrie Mirror Electro Dragon Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Valkyrie Inferno Tower Electro Dragon The Log
Inferno Tower Valkyrie Electro Dragon The Log
Inferno Tower Valkyrie Electro Dragon Lightning
Inferno Tower Valkyrie Electro Dragon
Lightning Fireball Valkyrie The Log
Fireball The Log Valkyrie Electro Dragon
Inferno Tower Lightning Fireball Electro Dragon
Lightning Fireball Valkyrie Inferno Tower Electro Dragon The Log
Inferno Tower
Valkyrie Inferno Tower
Valkyrie Fireball Electro Dragon The Log
Inferno Tower Fireball Electro Dragon
Inferno Tower Fireball Valkyrie Electro Dragon Lightning The Log
Fireball Valkyrie Electro Dragon The Log
Inferno Tower
Inferno Tower Fireball Lightning The Log
Fireball Valkyrie Inferno Tower Electro Dragon
Fireball Valkyrie Electro Dragon The Log
Valkyrie The Log Fireball Electro Dragon
Inferno Tower
Valkyrie Fireball Electro Dragon The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower
Fireball Valkyrie Electro Dragon Lightning The Log
Valkyrie Inferno Tower Electro Dragon Lightning The Log
Valkyrie Lightning Fireball Inferno Tower The Log
Inferno Tower Valkyrie
Fireball Electro Dragon
Fireball Valkyrie Inferno Tower Lightning
Inferno Tower Valkyrie
Electro Dragon Lightning Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower Electro Dragon
Lightning Fireball Valkyrie The Log
Lightning Fireball Valkyrie Inferno Tower
Fireball Valkyrie Electro Dragon
Inferno Tower Electro Dragon Fireball Valkyrie Lightning The Log
Valkyrie Fireball Inferno Tower Electro Dragon The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie Electro Dragon The Log
Fireball Electro Dragon The Log
Lightning Fireball Electro Dragon The Log
Lightning Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Electro Dragon
The Log
Fireball The Log Electro Dragon Lightning
Fireball The Log Electro Dragon Lightning
Lightning Fireball Electro Dragon
Lightning Fireball Valkyrie Electro Dragon The Log
Fireball Lightning Electro Dragon
Lightning Fireball The Log
Lightning Fireball Electro Dragon
Lightning Fireball The Log
Lightning Fireball Electro Dragon The Log
Lightning Fireball Electro Dragon The Log
Lightning Fireball
Lightning
Lightning Fireball Electro Dragon The Log
Lightning Fireball Valkyrie Electro Dragon The Log
Lightning Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Fireball Electro Dragon The Log
The Log Fireball Valkyrie Electro Dragon
Fireball The Log Electro Dragon Lightning
Fireball Lightning Electro Dragon The Log
Fireball Lightning The Log
Lightning Fireball Electro Dragon
Electro Dragon Lightning Fireball
Lightning Fireball
Lightning Fireball Electro Dragon The Log
Lightning Fireball Electro Dragon
Fireball Lightning The Log
Lightning Fireball Electro Dragon
Fireball Lightning Electro Dragon
The Log Fireball
Fireball Lightning Valkyrie Electro Dragon
The Log Fireball Electro Dragon Lightning
Lightning Fireball
Electro Dragon
Electro Dragon Fireball Lightning The Log
Fireball Electro Dragon Lightning
Electro Dragon Lightning Fireball The Log
Fireball Lightning Electro Dragon

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